Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8486785" data-attributes="member: 82106"><p>Right, I don't think that we can support the notion that 5e, as designed, didn't intend skills and other proficiencies to somehow represent "things are good at and preferentially try." In this sense I don't see that they are THAT different from 4e skills (there are some differences, granted). A character with Stealth proficiency in EITHER SYSTEM is one who's player presumably envisaged their character sneaking around! The player will almost sure solve problems BY SNEAKING. The mechanics reinforce this, at least in an ideal case, by making this approach 'fruitful', that is it will have a high probability of success. </p><p></p><p>Now, we could also posit other uses for this kind of attribute, as merely a marker of some personality trait of the character, for instance. It could be merely a signal to the GM or system that the player 'likes situations that involve Stealth', but even in those cases it would be illogical to assume that said skill isn't meant to somehow translate into "it will be a good tactical option for you to use this instead of something you don't have proficiency with." </p><p></p><p>In my own game I call what 4e called skills 'knacks' and this is exactly their role, to inform you of what it is that are your preferred problem solving techniques. Each knack corresponds to an aspect of a situation, and thus represents an approach to achieving your goal. Players propose actions, GMs consider what aspect of the situation is being interacted with, and a check can be made, but the players also get a chance first to alter their approach at least somewhat. You could say "I climb the cliff in order to escape the slime." The GM might say, OK, that's an athletic solution to the problem, you can use Athletics, and you might say "Well, wait a minute, as a wizard I'd rather use this Fly power I've got and make an Arcana check instead." Or maybe another PC says "Hey, I'm a great climber, we'll do it together." etc.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8486785, member: 82106"] Right, I don't think that we can support the notion that 5e, as designed, didn't intend skills and other proficiencies to somehow represent "things are good at and preferentially try." In this sense I don't see that they are THAT different from 4e skills (there are some differences, granted). A character with Stealth proficiency in EITHER SYSTEM is one who's player presumably envisaged their character sneaking around! The player will almost sure solve problems BY SNEAKING. The mechanics reinforce this, at least in an ideal case, by making this approach 'fruitful', that is it will have a high probability of success. Now, we could also posit other uses for this kind of attribute, as merely a marker of some personality trait of the character, for instance. It could be merely a signal to the GM or system that the player 'likes situations that involve Stealth', but even in those cases it would be illogical to assume that said skill isn't meant to somehow translate into "it will be a good tactical option for you to use this instead of something you don't have proficiency with." In my own game I call what 4e called skills 'knacks' and this is exactly their role, to inform you of what it is that are your preferred problem solving techniques. Each knack corresponds to an aspect of a situation, and thus represents an approach to achieving your goal. Players propose actions, GMs consider what aspect of the situation is being interacted with, and a check can be made, but the players also get a chance first to alter their approach at least somewhat. You could say "I climb the cliff in order to escape the slime." The GM might say, OK, that's an athletic solution to the problem, you can use Athletics, and you might say "Well, wait a minute, as a wizard I'd rather use this Fly power I've got and make an Arcana check instead." Or maybe another PC says "Hey, I'm a great climber, we'll do it together." etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top