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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Lanefan" data-source="post: 8487055" data-attributes="member: 29398"><p>A PC doffing its shoes in order to be quieter isn't just fluff: if the stealth attempt fails and the PCs end up on the run, that one of them is lacking footwear could have all kinds of ramifications for good and for bad.</p><p></p><p>Agreed.</p><p></p><p>That said, I've usually got an idea in mind as the scene begins as to roughly how easy/hard it'll be to do what, as I run through the "what if"s in my head. For example, if the PCs are trying to get into a castle via a guarded drawbridge I'll already kinda know how hard it'll be to sneak past, whether there's any chance of talking and-or bribing a way in, what might happen next if the PCs attack the guards stealthily, or just face-charge them; and so on.</p><p></p><p>Obviously, actions taken by the PCs can and almost invariably do change these parameters, often several times as the scene unfolds.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8487055, member: 29398"] A PC doffing its shoes in order to be quieter isn't just fluff: if the stealth attempt fails and the PCs end up on the run, that one of them is lacking footwear could have all kinds of ramifications for good and for bad. Agreed. That said, I've usually got an idea in mind as the scene begins as to roughly how easy/hard it'll be to do what, as I run through the "what if"s in my head. For example, if the PCs are trying to get into a castle via a guarded drawbridge I'll already kinda know how hard it'll be to sneak past, whether there's any chance of talking and-or bribing a way in, what might happen next if the PCs attack the guards stealthily, or just face-charge them; and so on. Obviously, actions taken by the PCs can and almost invariably do change these parameters, often several times as the scene unfolds. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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