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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Swarmkeeper" data-source="post: 8487112" data-attributes="member: 6921763"><p>Ah, this is helpful to be able to compare and contrast.</p><p></p><p></p><p>How I would run the Casting knock scenario at our table (using the same player responses with some notes):</p><p></p><p>DM: "What do you do?"</p><p>Bob: "We've decided that Fizbin will go to the back and cast knock to open the back door."</p><p><em>(note: at our table, it's up to the players to know what their spells do. I'm not going to advise them one way or another - unless it is something that had no chance of being cast, in which case I'd let them declare some other action)</em></p><p>DM: (to Fizbin) "The back of the warehouse is a back alley strewn with debris and with limited lines of sight. The light is dim making the door impossible to see from more than 20 feet away."</p><p>Bob: "Sounds good. I try to find some cover behind the debris and cast the spell."</p><p>DM: (to Fizbin) "The debris is a bale of something that smells of mildew and rot." </p><p>DM: (to rest of party): "Out front, a thunderous boom can be heard from the back of the warehouse and the guard snorts and wakes up, looking around with alarm. He pulls a stone of his pocket and speaks into it after standing up."</p><p><em>(we avoid the player's question here by describing the thing which is automatically seen)</em> </p><p>Sue: "I think Zara has seen something like this before in the days when they were a spy, but can't be sure."</p><p>DM: (to Zara) "Give me an Intelligence check with advantage because of your background. The DC is 15. On a success, I'll tell you exactly what it is. On a failure, I'll tell you what it might be but the guard is going to catch sight of something in Zara's direction. Still up for it?"</p><p>Sue: "Sure. I'm applying my History proficiency (<em>rolling dice) </em>16!"</p><p>DM: (to Zara) "This is a sending stone, often given to guards in this district, especially those associated to The Spiders, a notorious criminal organization".</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8487112, member: 6921763"] Ah, this is helpful to be able to compare and contrast. How I would run the Casting knock scenario at our table (using the same player responses with some notes): DM: "What do you do?" Bob: "We've decided that Fizbin will go to the back and cast knock to open the back door." [I](note: at our table, it's up to the players to know what their spells do. I'm not going to advise them one way or another - unless it is something that had no chance of being cast, in which case I'd let them declare some other action)[/I] DM: (to Fizbin) "The back of the warehouse is a back alley strewn with debris and with limited lines of sight. The light is dim making the door impossible to see from more than 20 feet away." Bob: "Sounds good. I try to find some cover behind the debris and cast the spell." DM: (to Fizbin) "The debris is a bale of something that smells of mildew and rot." DM: (to rest of party): "Out front, a thunderous boom can be heard from the back of the warehouse and the guard snorts and wakes up, looking around with alarm. He pulls a stone of his pocket and speaks into it after standing up." [I](we avoid the player's question here by describing the thing which is automatically seen)[/I] Sue: "I think Zara has seen something like this before in the days when they were a spy, but can't be sure." DM: (to Zara) "Give me an Intelligence check with advantage because of your background. The DC is 15. On a success, I'll tell you exactly what it is. On a failure, I'll tell you what it might be but the guard is going to catch sight of something in Zara's direction. Still up for it?" Sue: "Sure. I'm applying my History proficiency ([I]rolling dice) [/I]16!" DM: (to Zara) "This is a sending stone, often given to guards in this district, especially those associated to The Spiders, a notorious criminal organization". [/QUOTE]
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