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*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8487882" data-attributes="member: 82106"><p>I think that stats ARE intended primarily as a tool to assist in RP. This is born out by the design of OD&D, in which they have almost no impact mechanically at all. Even in AD&D their impact was usually pretty small, extreme values were not common, and there wasn't much impact in most cases below a 15 (some exceptions, any CON or DEX bonus was gold, but the actual impact was not great).</p><p></p><p>If you want to play a guy who has weak muscles, but somehow has a magical enhancement that makes him really strong, then PUT THE POINTS IN STR and depict the character as looking like a weakling, and then be prepared to provide your color/backstory. You may also assume that the GM may leverage this point too. I don't see any reason why you would not want to do this, unless you just don't like ever having any penalties (you can come play HoML, the worst possible attribute you can have is a 0, and most characters get +1 or +2 in most things most of the time).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8487882, member: 82106"] I think that stats ARE intended primarily as a tool to assist in RP. This is born out by the design of OD&D, in which they have almost no impact mechanically at all. Even in AD&D their impact was usually pretty small, extreme values were not common, and there wasn't much impact in most cases below a 15 (some exceptions, any CON or DEX bonus was gold, but the actual impact was not great). If you want to play a guy who has weak muscles, but somehow has a magical enhancement that makes him really strong, then PUT THE POINTS IN STR and depict the character as looking like a weakling, and then be prepared to provide your color/backstory. You may also assume that the GM may leverage this point too. I don't see any reason why you would not want to do this, unless you just don't like ever having any penalties (you can come play HoML, the worst possible attribute you can have is a 0, and most characters get +1 or +2 in most things most of the time). [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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