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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Voadam" data-source="post: 8488511" data-attributes="member: 2209"><p>It does use Hercules as an example of a fighter.</p><p></p><p>"Fighters are humans who train for battle. It is their job to fight monsters and to protect the weaker members of a party. Great heroes such as Hercules were fighters.</p><p></p><p>The prime requisite for a fighter is Strength. Strong fighters can kill monsters more easily with their powerful blows. A Strength score of 13 or greater will give the fighter a bonus on earned experience points."</p><p></p><p>The link between Hercules as an example of a fighter to narrative strength portrayal seems fairly attenuated though to me. </p><p></p><p>B/X says almost nothing about narrative descriptions of your character or portraying them. It provides stats, they give some narrative descriptions and some mechanics. </p><p></p><p>It also gives a pretty inspiring picture of conceiving of your character.</p><p></p><p>[ATTACH=full]148516[/ATTACH]</p><p>The advice seems focused on the mechanics of maximizing bonus xp for class prime requisites when you pick a class.</p><p></p><p>"Strength: "Strength" is a measure of muscle power and the</p><p>ability to use that power. Any character with a Strength score of</p><p>13 or above should consider one of the following four classes:</p><p>fighter, dwarf, elf, or halfling. Strength is the prime requisite for</p><p>the classes of fighter and dwarf, and one of the two prime requisites</p><p>for the classes of elf and halfling.</p><p></p><p>Intelligence: "Intelligence" is the ability to learn and remember</p><p>knowledge, and the ability to solve problems. Characters with an</p><p>intelligence score of 13 or above should consider the classes of</p><p>magic-user or elf. Intelligence is the prime requisite for magic-users,</p><p>and one of the prime requisites for elves.</p><p></p><p>Wisdom: The word "Wisdom" refers to inspiration, intuition,</p><p>common sense, and shrewdness. Wisdom aids in solving problems</p><p>when Intelligence is not enough. A character with a Wisdom</p><p>score of 13 or greater should consider the class of cleric,</p><p>since Wisdom is the prime requisite of that class.</p><p></p><p>Dexterity: "Dexterity" is a measure of speed and agility. A character</p><p>with a high Dexterity score is "good with his hands" and</p><p>has a good sense of balance. A character with a Dexterity score</p><p>of 13 or greater should consider the classes of thief and halfling.</p><p>Dexterity is the prime requisite of thieves and one of the prime</p><p>requisites of halflings.</p><p></p><p>Constitution: "Constitution" is a combination of health and endurance</p><p>(the ability to hold up under pressure). It directly influences</p><p>every class, possibly changing the number of hit points a</p><p>character has. Constitution is never a prime requisite.</p><p></p><p>Charisma: "Charisma" is a combination of appearance, personal</p><p>charm, and leadership ability. It helps the DM decide exactly</p><p>how a monster will react to a player character. If also affects the</p><p>number of retainers a character can hire (see page B21), and</p><p>the morale (attitude; see page B27) of these hirelings. Charisma</p><p>is never a prime requisite."</p></blockquote><p></p>
[QUOTE="Voadam, post: 8488511, member: 2209"] It does use Hercules as an example of a fighter. "Fighters are humans who train for battle. It is their job to fight monsters and to protect the weaker members of a party. Great heroes such as Hercules were fighters. The prime requisite for a fighter is Strength. Strong fighters can kill monsters more easily with their powerful blows. A Strength score of 13 or greater will give the fighter a bonus on earned experience points." The link between Hercules as an example of a fighter to narrative strength portrayal seems fairly attenuated though to me. B/X says almost nothing about narrative descriptions of your character or portraying them. It provides stats, they give some narrative descriptions and some mechanics. It also gives a pretty inspiring picture of conceiving of your character. [ATTACH type="full"]148516[/ATTACH] The advice seems focused on the mechanics of maximizing bonus xp for class prime requisites when you pick a class. "Strength: "Strength" is a measure of muscle power and the ability to use that power. Any character with a Strength score of 13 or above should consider one of the following four classes: fighter, dwarf, elf, or halfling. Strength is the prime requisite for the classes of fighter and dwarf, and one of the two prime requisites for the classes of elf and halfling. Intelligence: "Intelligence" is the ability to learn and remember knowledge, and the ability to solve problems. Characters with an intelligence score of 13 or above should consider the classes of magic-user or elf. Intelligence is the prime requisite for magic-users, and one of the prime requisites for elves. Wisdom: The word "Wisdom" refers to inspiration, intuition, common sense, and shrewdness. Wisdom aids in solving problems when Intelligence is not enough. A character with a Wisdom score of 13 or greater should consider the class of cleric, since Wisdom is the prime requisite of that class. Dexterity: "Dexterity" is a measure of speed and agility. A character with a high Dexterity score is "good with his hands" and has a good sense of balance. A character with a Dexterity score of 13 or greater should consider the classes of thief and halfling. Dexterity is the prime requisite of thieves and one of the prime requisites of halflings. Constitution: "Constitution" is a combination of health and endurance (the ability to hold up under pressure). It directly influences every class, possibly changing the number of hit points a character has. Constitution is never a prime requisite. Charisma: "Charisma" is a combination of appearance, personal charm, and leadership ability. It helps the DM decide exactly how a monster will react to a player character. If also affects the number of retainers a character can hire (see page B21), and the morale (attitude; see page B27) of these hirelings. Charisma is never a prime requisite." [/QUOTE]
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