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*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Voadam" data-source="post: 8488963" data-attributes="member: 2209"><p>Do you mean if they chose to be charming deductive investigators too? Like a Jude Law style Doctor Watson?</p><p></p><p>Because two arcane casters with no roleplay concept defined seems like there is more room for niche overlap from the mechanics they share than with a monk.</p><p></p><p>I've played a valor bard who was a viking WWE superstar concept. I've played a cunning political merchant prince wizard. Neither would have have been incompatible with a witty guy who tries to figure things out. Generally I would expect a party full of witty and intelligently played characters to go fine. Whether it is tank paladin, healer/skill bard, and blasting utility magic sorcerer/warlock builds, or a bunch of whatever classes who are all socially and intellectually engaged roleplay concepts.</p><p></p><p>That seems more of an issue that is independent of whether the monk is roleplayed witty and smart or not.</p><p></p><p>Whether the character is a monk or an int/charisma based rogue they could feel the player is stepping on their toes.</p><p></p><p>Are a bard and a warlock stepping on each other's toes?</p><p></p><p>I think a more pertinent question might be would a player trying to be a witty investigator who builds a character with high investigation and persuasion modifiers but who is poor at these skills as a player feel that their toes are being stepped on by a player who is good at these skills but builds a character who is not as great at the mechanics, but roleplays out the role better.</p><p></p><p>Context would matter a lot there. If it was my game where it was explicit from the beginning that mechanics affected rolls but roleplay was up to the player, and that I would normally be using roleplay narration without a ton of rolls, I would not place a high premium on the player wanting their preference of playstyle to shut down the other player and to be used over the playstyle I prefer that I have established for how I would be running the game.</p><p></p><p>If it was a shy player trying to stretch to be a social character and another player was yanking the spotlight away instead of being a cooperative partner that would be a different situation. But the solutions would also be the same whether the second player was just roleplaying social or also had a social mechanics built character.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8488963, member: 2209"] Do you mean if they chose to be charming deductive investigators too? Like a Jude Law style Doctor Watson? Because two arcane casters with no roleplay concept defined seems like there is more room for niche overlap from the mechanics they share than with a monk. I've played a valor bard who was a viking WWE superstar concept. I've played a cunning political merchant prince wizard. Neither would have have been incompatible with a witty guy who tries to figure things out. Generally I would expect a party full of witty and intelligently played characters to go fine. Whether it is tank paladin, healer/skill bard, and blasting utility magic sorcerer/warlock builds, or a bunch of whatever classes who are all socially and intellectually engaged roleplay concepts. That seems more of an issue that is independent of whether the monk is roleplayed witty and smart or not. Whether the character is a monk or an int/charisma based rogue they could feel the player is stepping on their toes. Are a bard and a warlock stepping on each other's toes? I think a more pertinent question might be would a player trying to be a witty investigator who builds a character with high investigation and persuasion modifiers but who is poor at these skills as a player feel that their toes are being stepped on by a player who is good at these skills but builds a character who is not as great at the mechanics, but roleplays out the role better. Context would matter a lot there. If it was my game where it was explicit from the beginning that mechanics affected rolls but roleplay was up to the player, and that I would normally be using roleplay narration without a ton of rolls, I would not place a high premium on the player wanting their preference of playstyle to shut down the other player and to be used over the playstyle I prefer that I have established for how I would be running the game. If it was a shy player trying to stretch to be a social character and another player was yanking the spotlight away instead of being a cooperative partner that would be a different situation. But the solutions would also be the same whether the second player was just roleplaying social or also had a social mechanics built character. [/QUOTE]
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