Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 8491316" data-attributes="member: 6787503"><p>I agree that in many cases a player's authority to roleplay their character may be abridged with respect to certain aspects of their character (e.g. what they think, what they do) and not render the PC completely unplayable, or if it does, not for so long a time as to have a negative impact on play for that player.</p><p></p><p>I disagree though that this is what's happening in the normal play loop when the DM describes the environment. Thoughts are coming from the DM, yes, but the DM doesn't have the final word on what the PCs think in this case. The DM is telling the players some fiction about the game-world, e.g. that there is a door twenty feet in front of their PCs, and the players then imagine their PCs, including whatever thoughts they are having, in the situation the DM has described. The fiction thus imparted to the players consists of <em>things known to the PCs, </em>but I think this base level of knowledge (the game-board, if you will) is in a different category from the independent thoughts of the PCs that the players decide upon in step 2 of the basic pattern in reaction to the DM’s description. I mean, it’s a conversation game, so naturally the participants are going to be putting thoughts into one another’s heads.</p><p></p><p></p><p></p><p>One that I’ve encountered quite a bit in a PbP context is “[My PC] would...” which sounds like a contingency, and I always want to ask, “If what?” or "Under what circumstances?" I find it annoying because it doesn’t feel like a fully committed declaration, and I have to sort of assume that the character really has done the thing their player said they would do in order to say what happens next.</p><p></p><p>I'm not as averse to the words "try" or "attempt" though, as long as what the PCs are doing is actually trying or attempting something rather than simply doing it, as in "I try the door to see if it will open easily."</p><p></p><p>I do my best to avoid the types of situations you've described here, especially the examples you've given of telling the players (or revising) what their PCs really do. If some information is hidden, I telegraph its presence, and I try to follow "say yes or roll the dice" and adjudicate without reference to secret backstory.</p><p></p><p></p><p>I think there's a difference between hypothetical or aspirational action declarations and those that as [USER=71699]@clearstream[/USER] stated the PCs "can't do". Why do the players aspire (for their PCs) to doing something they can't? I think this is nearly always because they lack a complete understanding of the fictional positioning. Since my preference is to say "yes" or roll the dice, there's a possibility that the PCs can succeed at any action declaration that's at least valid.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8491316, member: 6787503"] I agree that in many cases a player's authority to roleplay their character may be abridged with respect to certain aspects of their character (e.g. what they think, what they do) and not render the PC completely unplayable, or if it does, not for so long a time as to have a negative impact on play for that player. I disagree though that this is what's happening in the normal play loop when the DM describes the environment. Thoughts are coming from the DM, yes, but the DM doesn't have the final word on what the PCs think in this case. The DM is telling the players some fiction about the game-world, e.g. that there is a door twenty feet in front of their PCs, and the players then imagine their PCs, including whatever thoughts they are having, in the situation the DM has described. The fiction thus imparted to the players consists of [I]things known to the PCs, [/I]but I think this base level of knowledge (the game-board, if you will) is in a different category from the independent thoughts of the PCs that the players decide upon in step 2 of the basic pattern in reaction to the DM’s description. I mean, it’s a conversation game, so naturally the participants are going to be putting thoughts into one another’s heads. One that I’ve encountered quite a bit in a PbP context is “[My PC] would...” which sounds like a contingency, and I always want to ask, “If what?” or "Under what circumstances?" I find it annoying because it doesn’t feel like a fully committed declaration, and I have to sort of assume that the character really has done the thing their player said they would do in order to say what happens next. I'm not as averse to the words "try" or "attempt" though, as long as what the PCs are doing is actually trying or attempting something rather than simply doing it, as in "I try the door to see if it will open easily." I do my best to avoid the types of situations you've described here, especially the examples you've given of telling the players (or revising) what their PCs really do. If some information is hidden, I telegraph its presence, and I try to follow "say yes or roll the dice" and adjudicate without reference to secret backstory. I think there's a difference between hypothetical or aspirational action declarations and those that as [USER=71699]@clearstream[/USER] stated the PCs "can't do". Why do the players aspire (for their PCs) to doing something they can't? I think this is nearly always because they lack a complete understanding of the fictional positioning. Since my preference is to say "yes" or roll the dice, there's a possibility that the PCs can succeed at any action declaration that's at least valid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top