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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Swarmkeeper" data-source="post: 8493333" data-attributes="member: 6921763"><p>Ok, so player indicates their PC wants to climb the dark, odorless, underground wall* and then the DM describes the wall is wet when the PC touches it. "Do you still want to climb this wet, dark, odorless, underground wall?" There. Now it is telegraphed as the player poked around. The player can now choose to proceed as they see fit.</p><p></p><p>You have the wrong idea about telegraphing if you think it eliminates the need for PCs to poke around and do things. The purpose of telegraphing is to give the players a clue (or clues) about the environment which they could potentially use to inform their subsequent actions (and, certainly, inform them of why something bad happened when clues are missed).</p><p></p><p>I honestly cannot come up with a situation where telegraphing is <em>not </em>appropriate. </p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">* if light were cast, would we find the party in a white room, perchance? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></span></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8493333, member: 6921763"] Ok, so player indicates their PC wants to climb the dark, odorless, underground wall* and then the DM describes the wall is wet when the PC touches it. "Do you still want to climb this wet, dark, odorless, underground wall?" There. Now it is telegraphed as the player poked around. The player can now choose to proceed as they see fit. You have the wrong idea about telegraphing if you think it eliminates the need for PCs to poke around and do things. The purpose of telegraphing is to give the players a clue (or clues) about the environment which they could potentially use to inform their subsequent actions (and, certainly, inform them of why something bad happened when clues are missed). I honestly cannot come up with a situation where telegraphing is [I]not [/I]appropriate. [SIZE=2] * if light were cast, would we find the party in a white room, perchance? :P[/SIZE] [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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