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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Swarmkeeper" data-source="post: 8493360" data-attributes="member: 6921763"><p>But the wetness on the wall <em>does</em> telegraph the possibility of slipping if one were to try climbing said wall, right? The wetness isn't the problem that needs telegraphing. It is slipping on it later that is the problem that needs telegraphing. Make sense?</p><p></p><p></p><p>Ah, understood.</p><p></p><p></p><p>You still seem to be conflating discovery with telegraphing despite.</p><p></p><p>As I said above, the purpose of telegraphing is to avoid blatant gotchas. Not discovering spilled ink in a drawer until you open the drawer has... nothing to do with telegraphing or gotchas. Now, is that same spilled ink important in some way? Might want to telegraph some clue that draws attention to the drawer. Is the spilled ink really a contact poison? Might want to telegraph that.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8493360, member: 6921763"] But the wetness on the wall [I]does[/I] telegraph the possibility of slipping if one were to try climbing said wall, right? The wetness isn't the problem that needs telegraphing. It is slipping on it later that is the problem that needs telegraphing. Make sense? Ah, understood. You still seem to be conflating discovery with telegraphing despite. As I said above, the purpose of telegraphing is to avoid blatant gotchas. Not discovering spilled ink in a drawer until you open the drawer has... nothing to do with telegraphing or gotchas. Now, is that same spilled ink important in some way? Might want to telegraph some clue that draws attention to the drawer. Is the spilled ink really a contact poison? Might want to telegraph that. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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