Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8493368" data-attributes="member: 6801845"><p>There is no way for a DM to describe everything the PCs could interact with in perfect detail. I may have thought I described it accurately, perhaps I did not. The wall may be made of loose shale that crumbles when they try to climb it, attempting to climb was the best way to discover this fact.</p><p></p><p>This is not about "gotchas". I avoid gotchas by ... wait for it ... not doing gotchas. It's about streamlining the game and players not having to hang on my every word, expecting my word to convey what I think it did, and simply not wasting time. Yes, there's a wall. No I didn't expect the PCs to climb it. Why would I go into detail about the wall? That, and it feels like some people have never gone exploring/climbing natural cliffs. Sometimes it looks like you should be able to climb it but you simply don't know until you try. Maybe abundant handholds at the bottom aren't there as you climb higher. Maybe there are sections where the rock is loose and it crumbles.</p><p></p><p>Last, but not least, why is it such a big deal? This happens now and then, the PC goes to open the door only to be told it's locked, it's tedious to have them ask at every door "is it locked?" There's no point, having to clarify before every and any attempt would slow the game to a halt.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8493368, member: 6801845"] There is no way for a DM to describe everything the PCs could interact with in perfect detail. I may have thought I described it accurately, perhaps I did not. The wall may be made of loose shale that crumbles when they try to climb it, attempting to climb was the best way to discover this fact. This is not about "gotchas". I avoid gotchas by ... wait for it ... not doing gotchas. It's about streamlining the game and players not having to hang on my every word, expecting my word to convey what I think it did, and simply not wasting time. Yes, there's a wall. No I didn't expect the PCs to climb it. Why would I go into detail about the wall? That, and it feels like some people have never gone exploring/climbing natural cliffs. Sometimes it looks like you should be able to climb it but you simply don't know until you try. Maybe abundant handholds at the bottom aren't there as you climb higher. Maybe there are sections where the rock is loose and it crumbles. Last, but not least, why is it such a big deal? This happens now and then, the PC goes to open the door only to be told it's locked, it's tedious to have them ask at every door "is it locked?" There's no point, having to clarify before every and any attempt would slow the game to a halt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top