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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Lanefan" data-source="post: 8493393" data-attributes="member: 29398"><p>More like "Not so fast Dave, it's a wall, not a staircase - let's have a DC 15 Strength (Athletivs) check to see if you can get up there."</p><p></p><p>I wouldn't, as I fully expect and accept that there will be things in the setting that my PC simply wouldn't notice unless either closely looking for them or interacting with them.</p><p></p><p>So, if on hearing the DM narrate a wall, if I'm thinking of climbing it and I don't look closely first then loose stones or a slippery surface could easily catch me out on the climb when I interact with them the hard way.</p><p></p><p>Huh?</p><p></p><p>Their input into the fiction comes via their words - i.e. what they say to each other and to anyone else they meet - and their actions, be those actions tried and failed or tried and succeeded.</p><p></p><p>The setting is "written" before the actions are declared (i.e. the DM narrates the scene) but the what-happens fiction isn't "written" until after any actions are resolved (i.e. when the DM narrates the outcome). Saying "Dave the Barbarian climbs the wall to see what's at the top" adds to the fiction in that Dave is trying the climb as opposed to doing something else, but the results of that climb (success, failure, faceplant, whatever) aren't added to the fiction until the action has been resolved.</p><p></p><p>And resolution can be as simple as the DM saying "OK, Dave, you're at the top* and can see a small stone-floored courtyard on the other side, empty other than a few leaves and some dust being stirred by the wind.^"</p><p></p><p>* - this resolves the climb action with a straight "yes"; it's easy to overlook this as being a mechanical action resolution but it is.</p><p>^ - this describes/narrates the scene revealed by Dave's action, thus fulfilling his goal in climbing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8493393, member: 29398"] More like "Not so fast Dave, it's a wall, not a staircase - let's have a DC 15 Strength (Athletivs) check to see if you can get up there." I wouldn't, as I fully expect and accept that there will be things in the setting that my PC simply wouldn't notice unless either closely looking for them or interacting with them. So, if on hearing the DM narrate a wall, if I'm thinking of climbing it and I don't look closely first then loose stones or a slippery surface could easily catch me out on the climb when I interact with them the hard way. Huh? Their input into the fiction comes via their words - i.e. what they say to each other and to anyone else they meet - and their actions, be those actions tried and failed or tried and succeeded. The setting is "written" before the actions are declared (i.e. the DM narrates the scene) but the what-happens fiction isn't "written" until after any actions are resolved (i.e. when the DM narrates the outcome). Saying "Dave the Barbarian climbs the wall to see what's at the top" adds to the fiction in that Dave is trying the climb as opposed to doing something else, but the results of that climb (success, failure, faceplant, whatever) aren't added to the fiction until the action has been resolved. And resolution can be as simple as the DM saying "OK, Dave, you're at the top* and can see a small stone-floored courtyard on the other side, empty other than a few leaves and some dust being stirred by the wind.^" * - this resolves the climb action with a straight "yes"; it's easy to overlook this as being a mechanical action resolution but it is. ^ - this describes/narrates the scene revealed by Dave's action, thus fulfilling his goal in climbing. [/QUOTE]
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