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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Oofta" data-source="post: 8493439" data-attributes="member: 6801845"><p>So ... because I explain why I don't describe everything in excruciating detail and I'm trying to "take it out on somebody"? I'm merely explaining what I do and why. If I've misinterpreted something I apologize, but I have no clue what you're talking about. We're just discussing how you handle situations where in the DM's mind there's uncertainty of whether an action could be successful, right?</p><p></p><p>In my games I give descriptions but, just like in the real world, you can't always tell if you can climb the wall until you try to climb it, you can't tell if a door is locked until you try to open the door. I honestly don't see what the issue is or what kind of problem it could cause. If someone says they climb a sheer cliff with no handholds in response to "I climb the wall" I would simply respond "You scan the wall for handholds and find none, you can't climb the wall without magic". At that point they look around for an alternative or remind me that they have slippers of spider climbing.</p><p></p><p>Sometimes I'll go out of the way with the description, sometimes I won't. It's impossible to describe everything in as much detail in all situations as you could reasonably notice in real life. If someone says "I climb the wall" it's just assumed that they are attempting to climb the wall and if they cannot I will tell them so, if it's uncertain I'll ask for a roll.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8493439, member: 6801845"] So ... because I explain why I don't describe everything in excruciating detail and I'm trying to "take it out on somebody"? I'm merely explaining what I do and why. If I've misinterpreted something I apologize, but I have no clue what you're talking about. We're just discussing how you handle situations where in the DM's mind there's uncertainty of whether an action could be successful, right? In my games I give descriptions but, just like in the real world, you can't always tell if you can climb the wall until you try to climb it, you can't tell if a door is locked until you try to open the door. I honestly don't see what the issue is or what kind of problem it could cause. If someone says they climb a sheer cliff with no handholds in response to "I climb the wall" I would simply respond "You scan the wall for handholds and find none, you can't climb the wall without magic". At that point they look around for an alternative or remind me that they have slippers of spider climbing. Sometimes I'll go out of the way with the description, sometimes I won't. It's impossible to describe everything in as much detail in all situations as you could reasonably notice in real life. If someone says "I climb the wall" it's just assumed that they are attempting to climb the wall and if they cannot I will tell them so, if it's uncertain I'll ask for a roll. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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