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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Oofta" data-source="post: 8493612" data-attributes="member: 6801845"><p>Climb checks can vary anywhere from automatic to nearly impossible or just plain impossible. If I describe a castle in good repair, the players may not realize that means that typically that would mean that there's a layer of plaster applied to the walls to prevent people from scaling them. Or they may do something I never expected so I have to decide what makes sense on the spot.</p><p></p><p>I don't want to waste time on things that don't add to the game because sometimes describing stuff is boring for me. I'd rather get to the action. That, and traps for things like doors are actually quite rare in my campaigns, do you really want to kill off the pizza delivery guy because you forgot to disable the ward on your front door? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> That, and who maintains all these traps in centuries old dungeons? Lifetime warranties on traps would be a bitch to maintain if the lifetime includes liches. </p><p></p><p>So I just don't do the "you didn't tell me you were tapping the floor in front of you looking for traps so the floor eats you". I assume the PCs are reasonably competent and if an area is dangerous I'll let them know and they can decide how quickly they're moving through an area and I'll use passive values. </p><p></p><p>I guess I've just never had an issue if someone states something like "I climb the wall" and I say "It's going to require a climb check, give me a roll if you want to proceed" or "Unless you have magic, the wall is too smooth to climb" or "As you start to climb you realize there are plentiful handholds, no check is required". Not sure why anyone would have a problem with it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8493612, member: 6801845"] Climb checks can vary anywhere from automatic to nearly impossible or just plain impossible. If I describe a castle in good repair, the players may not realize that means that typically that would mean that there's a layer of plaster applied to the walls to prevent people from scaling them. Or they may do something I never expected so I have to decide what makes sense on the spot. I don't want to waste time on things that don't add to the game because sometimes describing stuff is boring for me. I'd rather get to the action. That, and traps for things like doors are actually quite rare in my campaigns, do you really want to kill off the pizza delivery guy because you forgot to disable the ward on your front door? ;) That, and who maintains all these traps in centuries old dungeons? Lifetime warranties on traps would be a bitch to maintain if the lifetime includes liches. So I just don't do the "you didn't tell me you were tapping the floor in front of you looking for traps so the floor eats you". I assume the PCs are reasonably competent and if an area is dangerous I'll let them know and they can decide how quickly they're moving through an area and I'll use passive values. I guess I've just never had an issue if someone states something like "I climb the wall" and I say "It's going to require a climb check, give me a roll if you want to proceed" or "Unless you have magic, the wall is too smooth to climb" or "As you start to climb you realize there are plentiful handholds, no check is required". Not sure why anyone would have a problem with it. [/QUOTE]
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