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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Hriston" data-source="post: 8493890" data-attributes="member: 6787503"><p>Yes, but before the check was made, clear stakes would be set, making it clear that the possible outcomes of the roll could include not climbing the wall completely if that seemed like part of an appropriate failure state. This would be in addition to any more detailed description that may have been necessary to clarify the fictional situation, so that by the time the check was made, the veracity of the player's simple action declaration would have been called into question.</p><p></p><p></p><p></p><p>I've played 5E with "myth", and I've also tried to play it in a more "indie" mode to give the players a greater degree of protagonism. This was in a campaign that lasted for over a year and is currently on hiatus. My prep for the campaign consisted mostly of random generation, and the resulting content was either revealed immediately or heavily telegraphed to the players during play. I didn't resolve action declarations with regard to any backstory that was kept secret as far as I can remember but instead followed the principle that if the players' action declarations were within genre and had fictional positioning, then I would either say "yes" or call for a check.</p><p></p><p>Some things were kept secret, although telegraphed, one of them being that the still first-level party met a rakshasa on one of the lower levels of a dungeon they were exploring, and because of the shapeshifting nature of the rakshasa, I chose to keep his identity secret and had him portray himself as a wandering merchant and philanthropist asking for food from the party, who were in the middle of having a meal. I telegraphed the predatory nature of this creature by describing the way he ate the meat he was offered as somewhat ravenous with juice dripping down his chin, and his extraplanar origin with several comments he made to a tiefling party member about her infernal ancestry being a positive quality. The players didn't really bite on any of this, and because I had determined (randomly) an indifferent attitude for the rakshasa, he eventually took his leave of the party to continue their meal. When they emerged from the dungeon and after a brief period of downtime, they learned that this NPC had newly become a person of some importance in the city that serves as the campaign's point of origin, his philanthropic activities tying in to some of the tiefling character's personality traits regarding helping poor street kids. The fact that his true goals are to secure a food source for himself and his family of rakshasas has not been disclosed.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8493890, member: 6787503"] Yes, but before the check was made, clear stakes would be set, making it clear that the possible outcomes of the roll could include not climbing the wall completely if that seemed like part of an appropriate failure state. This would be in addition to any more detailed description that may have been necessary to clarify the fictional situation, so that by the time the check was made, the veracity of the player's simple action declaration would have been called into question. I've played 5E with "myth", and I've also tried to play it in a more "indie" mode to give the players a greater degree of protagonism. This was in a campaign that lasted for over a year and is currently on hiatus. My prep for the campaign consisted mostly of random generation, and the resulting content was either revealed immediately or heavily telegraphed to the players during play. I didn't resolve action declarations with regard to any backstory that was kept secret as far as I can remember but instead followed the principle that if the players' action declarations were within genre and had fictional positioning, then I would either say "yes" or call for a check. Some things were kept secret, although telegraphed, one of them being that the still first-level party met a rakshasa on one of the lower levels of a dungeon they were exploring, and because of the shapeshifting nature of the rakshasa, I chose to keep his identity secret and had him portray himself as a wandering merchant and philanthropist asking for food from the party, who were in the middle of having a meal. I telegraphed the predatory nature of this creature by describing the way he ate the meat he was offered as somewhat ravenous with juice dripping down his chin, and his extraplanar origin with several comments he made to a tiefling party member about her infernal ancestry being a positive quality. The players didn't really bite on any of this, and because I had determined (randomly) an indifferent attitude for the rakshasa, he eventually took his leave of the party to continue their meal. When they emerged from the dungeon and after a brief period of downtime, they learned that this NPC had newly become a person of some importance in the city that serves as the campaign's point of origin, his philanthropic activities tying in to some of the tiefling character's personality traits regarding helping poor street kids. The fact that his true goals are to secure a food source for himself and his family of rakshasas has not been disclosed. [/QUOTE]
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