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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8495563" data-attributes="member: 82106"><p>Well, there are of course different valid approaches. Dungeon World for instance doesn't really say. There are tougher and less tough monsters, but the GM is a 'fan of the PCs', and whatever he trots out is a hard move at whatever moment it is, basically. So wiping out the characters being not on his agenda, presumably he introduces some appropriate opposition. Still, you don't know what WILL happen. This is not really very different from 5e CR either, nor 4e encounter budget for that matter. </p><p></p><p>In terms of telegraphing, yeah, I think it is somewhat of a GM obligation to explicate the fictional situation. If the dragon is simply not killable, then clearly a different narrative can emerge (IE the PCs surrender, bargain, run, hide, whatever). Agreed on 'trivial combat' too, there's no reason to play that out. 4e lets you make things minions, but if you run into one minion orc, you obviously won't set up a combat. Maybe the rogue rolls to see if he gets the jump on it, and if not then it darts off and its decision time...</p><p></p><p>Of course things like SCs give you some additional structure, and you can always provide additional structure around what exactly is an encounter ABOUT. If all you need to do is get the McGuffin, then you don't have to BEAT the dragon, you just have to be quick, maybe a bit lucky, and perhaps use some clever teamwork.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8495563, member: 82106"] Well, there are of course different valid approaches. Dungeon World for instance doesn't really say. There are tougher and less tough monsters, but the GM is a 'fan of the PCs', and whatever he trots out is a hard move at whatever moment it is, basically. So wiping out the characters being not on his agenda, presumably he introduces some appropriate opposition. Still, you don't know what WILL happen. This is not really very different from 5e CR either, nor 4e encounter budget for that matter. In terms of telegraphing, yeah, I think it is somewhat of a GM obligation to explicate the fictional situation. If the dragon is simply not killable, then clearly a different narrative can emerge (IE the PCs surrender, bargain, run, hide, whatever). Agreed on 'trivial combat' too, there's no reason to play that out. 4e lets you make things minions, but if you run into one minion orc, you obviously won't set up a combat. Maybe the rogue rolls to see if he gets the jump on it, and if not then it darts off and its decision time... Of course things like SCs give you some additional structure, and you can always provide additional structure around what exactly is an encounter ABOUT. If all you need to do is get the McGuffin, then you don't have to BEAT the dragon, you just have to be quick, maybe a bit lucky, and perhaps use some clever teamwork. [/QUOTE]
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