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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Lanefan" data-source="post: 8496868" data-attributes="member: 29398"><p>Which is fine; but given that to me the detailing of setting is the DM's responsibility this seems on the surface to be an attempt to elude this responsibility and-or push it on to the players, whose job it isn't.</p><p></p><p>Which would be me, some of the time. I'm not often (if ever!) looking for a capital-letter Serious Dramatic Angst-ridden experience when I play, I'm after some laughs and some derring-do and some occasionally-ridiculous things done or attempted by often-ridiculous characters. That said, I still want all that to have a solid and consistent base to stand on (usually represented by setting-as-physics) and to be consistent within itself.</p><p></p><p>Without procedure there is nothing for the drama to stand on.</p><p></p><p>Take European football. There can be periods of several minutes where a team does nothing but pass the ball around near midfield (this is the procedure piece) until all that passing leads to a moment of excitement when the defense breaks down and all that buildup has allowed the attacking team to manufacture a real chance on goal (this is the drama piece). In D&D it's the same: there's sometimes a fair bit of procedure involved before a dramatic or exciting moment emerges.</p><p></p><p>If all you want in football are the exciting bits you're better served by skipping the game and watching the highlight clips on TV later. A true fan watches the whole game, and appreciates the less-exciting parts for what they are: an integral part of the game without which said game would hold considerably less interest.</p><p></p><p>The same is true of D&D IMO: skipping the procedural pieces produces a lesser experience.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8496868, member: 29398"] Which is fine; but given that to me the detailing of setting is the DM's responsibility this seems on the surface to be an attempt to elude this responsibility and-or push it on to the players, whose job it isn't. Which would be me, some of the time. I'm not often (if ever!) looking for a capital-letter Serious Dramatic Angst-ridden experience when I play, I'm after some laughs and some derring-do and some occasionally-ridiculous things done or attempted by often-ridiculous characters. That said, I still want all that to have a solid and consistent base to stand on (usually represented by setting-as-physics) and to be consistent within itself. Without procedure there is nothing for the drama to stand on. Take European football. There can be periods of several minutes where a team does nothing but pass the ball around near midfield (this is the procedure piece) until all that passing leads to a moment of excitement when the defense breaks down and all that buildup has allowed the attacking team to manufacture a real chance on goal (this is the drama piece). In D&D it's the same: there's sometimes a fair bit of procedure involved before a dramatic or exciting moment emerges. If all you want in football are the exciting bits you're better served by skipping the game and watching the highlight clips on TV later. A true fan watches the whole game, and appreciates the less-exciting parts for what they are: an integral part of the game without which said game would hold considerably less interest. The same is true of D&D IMO: skipping the procedural pieces produces a lesser experience. [/QUOTE]
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