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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8497812" data-attributes="member: 71699"><p>Ludic state is pawn-state + world-state + available-dynamics.</p><p></p><p></p><p>That mistakes my meaning. I ask: how is fictional separated from narrative? Is <em>fictional</em> the game state? Is <em>narrative</em> free of (external to) some or all features of game as game (e.g. external to game state)? If it is, then what are the ways in which it is not enacting non-dynamic linear fiction... in the form of improv?</p><p></p><p>I'm not making the separation: I am asking if SYOR makes that separation? You seem to say it does not, and that it is just a matter of the means and timing of when game state is established. If that is so, then turning back on our path shouldn't we encounter play isomorphic with the play we would have found if the facts had been established in advance?</p><p></p><p>That question in turn asks: are you sure of really getting at what separates SYOR from D&D norm? Because some said SYOR drives stakes solely from narrative, forestalling the isomorphism suggested above.</p><p></p><p></p><p>Hmm... I think you think I am saying they are dichotomous. I am not. I am questioning a possibility that to say that stakes can be exclusive to narrative might be to go too far. The thought I wanted to put in mind is nearer what you have articulated.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8497812, member: 71699"] Ludic state is pawn-state + world-state + available-dynamics. That mistakes my meaning. I ask: how is fictional separated from narrative? Is [I]fictional[/I] the game state? Is [I]narrative[/I] free of (external to) some or all features of game as game (e.g. external to game state)? If it is, then what are the ways in which it is not enacting non-dynamic linear fiction... in the form of improv? I'm not making the separation: I am asking if SYOR makes that separation? You seem to say it does not, and that it is just a matter of the means and timing of when game state is established. If that is so, then turning back on our path shouldn't we encounter play isomorphic with the play we would have found if the facts had been established in advance? That question in turn asks: are you sure of really getting at what separates SYOR from D&D norm? Because some said SYOR drives stakes solely from narrative, forestalling the isomorphism suggested above. Hmm... I think you think I am saying they are dichotomous. I am not. I am questioning a possibility that to say that stakes can be exclusive to narrative might be to go too far. The thought I wanted to put in mind is nearer what you have articulated. [/QUOTE]
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