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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8497850" data-attributes="member: 82106"><p>Terminology aside we're good here, yes. So, I see what you call 'ludic' or 'position' in my case, serves a necessary function in that it indicates to us what is allowable within a coherent fiction, given genre and such. You cannot walk through the wall, you have to find a door. We are at odds in the contention that establishing certain types of new fiction for dramatic reasons is incoherent. I think it is unlikely to be impossible to imagine a secret door which nobody ever before discovered. Its also a pretty small edge case that it would have definitively enough changed the fiction previously for it to have been there such that it MUST be discounted as incoherent now. I mean, sure, its POSSIBLE, the PCs finding the door now and nobody else ever did, AND it being unbelievable that no NPC previously used it in such a way that the current fictional state was impossible to achieve, but this seems like a very 'spherical cow' to me, basically. I am not able to dredge up any case in real-world play where I would have been unable to accept such a thing. Were it to ACTUALLY come up, then I would assume the fundamental operational conceit of RPGs (at least the VAST majority of them) that the fiction is coherent, would thus reject said fictional assertion, just like a Dungeon World game might well reject the construction of a nuclear device for genre reasons even though there isn't really a clearly described rule about this. </p><p></p><p>My point is, I don't consider your 'objection' to be a very potent argument against Low Myth games where fiction can be established de Novo by application of mechanics from the player side.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8497850, member: 82106"] Terminology aside we're good here, yes. So, I see what you call 'ludic' or 'position' in my case, serves a necessary function in that it indicates to us what is allowable within a coherent fiction, given genre and such. You cannot walk through the wall, you have to find a door. We are at odds in the contention that establishing certain types of new fiction for dramatic reasons is incoherent. I think it is unlikely to be impossible to imagine a secret door which nobody ever before discovered. Its also a pretty small edge case that it would have definitively enough changed the fiction previously for it to have been there such that it MUST be discounted as incoherent now. I mean, sure, its POSSIBLE, the PCs finding the door now and nobody else ever did, AND it being unbelievable that no NPC previously used it in such a way that the current fictional state was impossible to achieve, but this seems like a very 'spherical cow' to me, basically. I am not able to dredge up any case in real-world play where I would have been unable to accept such a thing. Were it to ACTUALLY come up, then I would assume the fundamental operational conceit of RPGs (at least the VAST majority of them) that the fiction is coherent, would thus reject said fictional assertion, just like a Dungeon World game might well reject the construction of a nuclear device for genre reasons even though there isn't really a clearly described rule about this. My point is, I don't consider your 'objection' to be a very potent argument against Low Myth games where fiction can be established de Novo by application of mechanics from the player side. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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