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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8497907" data-attributes="member: 82106"><p>Well, I think fiction DOES establish constraints, it must, they are the 'teeth' which execute the story. However, any such constraint could be seen as simply representing a challenge. "At some cost or other you can break through the wall and escape." Now, in a DW game that method will have almost identical chances of success to looking for a secret door, canonically. I think there's a sense in which the 'more believable' alternatives tend to be favored in play, but I don't actually think that's a constraint of the technique. Obstacles (your ludic elements) exist to signal what fiction needs to be authored to trigger resolution mechanics. In DW this is one part of the 'play to see what happens'. One job of the GM is give those obstacles dramatic teeth. You don't just need to break down the wall, you need to choose which PC will hold off the enemy and risk death while you do this! Do you choose your friend the halfling, or your rival the half-orc? How will the death of either one of them impact your character given his ethos (alignment)? This is how DW is set up to play. Drama is front and center, the fictional obstacles just help drive play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8497907, member: 82106"] Well, I think fiction DOES establish constraints, it must, they are the 'teeth' which execute the story. However, any such constraint could be seen as simply representing a challenge. "At some cost or other you can break through the wall and escape." Now, in a DW game that method will have almost identical chances of success to looking for a secret door, canonically. I think there's a sense in which the 'more believable' alternatives tend to be favored in play, but I don't actually think that's a constraint of the technique. Obstacles (your ludic elements) exist to signal what fiction needs to be authored to trigger resolution mechanics. In DW this is one part of the 'play to see what happens'. One job of the GM is give those obstacles dramatic teeth. You don't just need to break down the wall, you need to choose which PC will hold off the enemy and risk death while you do this! Do you choose your friend the halfling, or your rival the half-orc? How will the death of either one of them impact your character given his ethos (alignment)? This is how DW is set up to play. Drama is front and center, the fictional obstacles just help drive play. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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