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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="pemerton" data-source="post: 8498038" data-attributes="member: 42582"><p>You might find my presentation of Vincent Baker's model, not far upthread, interesting. It directly addresses this sort of thing.</p><p></p><p>With regard to your second sentence I've quoted, I think it's clearer to put it this way: there is a rule that says any proposed change to the fiction must be consistent with the established fiction - so eg if it is established that there is a wall between A and B, and a player declares (as their character) <em>I go from A to B</em>, then their declaration can only be countenanced if it includes some change/addition to the fiction that will render the wall a non-obstacle for their character. This could be anything from a phasing ability in a fantasy game, to the use of dynamite in a modern day one, to teleportation in a sci-fi or superhero one.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8498038, member: 42582"] You might find my presentation of Vincent Baker's model, not far upthread, interesting. It directly addresses this sort of thing. With regard to your second sentence I've quoted, I think it's clearer to put it this way: there is a rule that says any proposed change to the fiction must be consistent with the established fiction - so eg if it is established that there is a wall between A and B, and a player declares (as their character) [i]I go from A to B[/i], then their declaration can only be countenanced if it includes some change/addition to the fiction that will render the wall a non-obstacle for their character. This could be anything from a phasing ability in a fantasy game, to the use of dynamite in a modern day one, to teleportation in a sci-fi or superhero one. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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