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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Hriston" data-source="post: 8499115" data-attributes="member: 6787503"><p>I think we might see them differently, yes. For me, the distinction is between voluntary versus involuntary thoughts, actions, etc. The effects of <em>charm person, dominate person, </em>and <em>fear</em> are almost entirely of two sorts: either they are purely mechanical, imposing advantage or disadvantage on some roll or other, or they dictate or prevent certain actions by the target. So, for example, the target of <em>charmed person </em>might want to attack the caster but is unable to do so, or the target of <em>fear </em>might not want to drop what it's holding but is forced to do so by the spell.</p><p></p><p>The possible exception to this is the effect of <em>charmed person </em>that causes the target to regard the caster as a friendly acquaintance. While I view this effect as a cognition that is non-consensually placed into the mind of the target, it could conceivably result in the target taking some voluntary actions that it might otherwise not have taken. Mostly, I think it applies to NPC targets of the spell, setting their attitude to "friendly" for the purposes of social interaction, but I could see an interesting case to be made for applying the "friendly" tag to a PC target, essentially turning the PC into an NPC, subject to being influenced socially by the caster for the duration.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8499115, member: 6787503"] I think we might see them differently, yes. For me, the distinction is between voluntary versus involuntary thoughts, actions, etc. The effects of [I]charm person, dominate person, [/I]and [I]fear[/I] are almost entirely of two sorts: either they are purely mechanical, imposing advantage or disadvantage on some roll or other, or they dictate or prevent certain actions by the target. So, for example, the target of [I]charmed person [/I]might want to attack the caster but is unable to do so, or the target of [I]fear [/I]might not want to drop what it's holding but is forced to do so by the spell. The possible exception to this is the effect of [I]charmed person [/I]that causes the target to regard the caster as a friendly acquaintance. While I view this effect as a cognition that is non-consensually placed into the mind of the target, it could conceivably result in the target taking some voluntary actions that it might otherwise not have taken. Mostly, I think it applies to NPC targets of the spell, setting their attitude to "friendly" for the purposes of social interaction, but I could see an interesting case to be made for applying the "friendly" tag to a PC target, essentially turning the PC into an NPC, subject to being influenced socially by the caster for the duration. [/QUOTE]
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