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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Hriston" data-source="post: 8499445" data-attributes="member: 6787503"><p>The bolded doesn't really capture what I was proposing, which I think I didn't make clear enough. What I was suggesting was the sort of thing you describe in your second paragraph. I.e. the game is about what the players indicated they were interested in for their characters, particularly in choosing/writing their TIBFs. The DM makes the game about challenging those things by presenting situations that do so, and it's entirely up to the players whether they take inspiration and deal with the repercussions of living up to their TIBFs, or if they find out that their characters are not who they thought they were. I realize this is outside the scope of mainstream 5E, but I'm surprised it isn't something that's more widely acknowledged as a possible use for the TIBF/inspiration mechanic.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8499445, member: 6787503"] The bolded doesn't really capture what I was proposing, which I think I didn't make clear enough. What I was suggesting was the sort of thing you describe in your second paragraph. I.e. the game is about what the players indicated they were interested in for their characters, particularly in choosing/writing their TIBFs. The DM makes the game about challenging those things by presenting situations that do so, and it's entirely up to the players whether they take inspiration and deal with the repercussions of living up to their TIBFs, or if they find out that their characters are not who they thought they were. I realize this is outside the scope of mainstream 5E, but I'm surprised it isn't something that's more widely acknowledged as a possible use for the TIBF/inspiration mechanic. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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