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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Krachek" data-source="post: 8499455" data-attributes="member: 6811643"><p>Indeed there is no rules or mechanics to handle how a DM use its preparation ( if there is one!) once the session is started.</p><p></p><p>A DM can stick to what he got in its notes. But players can go outside, the DM can even make error applying his own notes, so after a while some randomness will enter in the carefully planed session! But there can be the need to omit a room, a trap, a monster, because it’s going late and players want some action before the end of the session. Can a DM do that? Is there a morale rules to force DM to stick to its notes?</p><p></p><p>There are numerous things that can influence a DM. His own experience and preparation, the overall pacing of the game session, the players mood, questions, expectation.</p><p>There is no mechanics to handle this in DnD. If you need it badly better look for another game.</p><p></p><p>No rules, few advice, I find one here from the 1ed DM guide p110 that can help.</p><p><em>You do have every right to overrule the dice at any time if there is a particular course of events that you would like to have occur. In making such a decision you should never seriously harm the party or a non-player characterwith your actions. "ALWAYS GIVE A MONSTER AN EVEN BREAK!"</em></p></blockquote><p></p>
[QUOTE="Krachek, post: 8499455, member: 6811643"] Indeed there is no rules or mechanics to handle how a DM use its preparation ( if there is one!) once the session is started. A DM can stick to what he got in its notes. But players can go outside, the DM can even make error applying his own notes, so after a while some randomness will enter in the carefully planed session! But there can be the need to omit a room, a trap, a monster, because it’s going late and players want some action before the end of the session. Can a DM do that? Is there a morale rules to force DM to stick to its notes? There are numerous things that can influence a DM. His own experience and preparation, the overall pacing of the game session, the players mood, questions, expectation. There is no mechanics to handle this in DnD. If you need it badly better look for another game. No rules, few advice, I find one here from the 1ed DM guide p110 that can help. [I]You do have every right to overrule the dice at any time if there is a particular course of events that you would like to have occur. In making such a decision you should never seriously harm the party or a non-player characterwith your actions. "ALWAYS GIVE A MONSTER AN EVEN BREAK!"[/I] [/QUOTE]
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