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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Ovinomancer" data-source="post: 8499480" data-attributes="member: 16814"><p>This is a mode of play that 5e doesn't have any support for, and to enable it, you'll end up with a suite of table rules that will drift the game pretty far from it's roots. My understanding of what you mean is that the GM prepares material that they, the GM, think engages with the players' stated BIFTs. What happens, then, when in play a player expresses that the way things are going aren't aligned to what they've put forward -- ie, there's a difference in understanding? Does play realign here, and, if so, how does that interact with GM prep? Further, how does 5e even operationalize these conflicts -- it lacks anything robust outside of combat, so you'll be winging this entirely.</p><p></p><p>The argument that 5e is easily drifted into a story now style of play, where play is really about focusing on the characters' dramatic needs, is one born of inexperience and misunderstanding. Or it's just extremely optimistic. I play and run games were the game is about the characters, and I play and run 5e. I do not see any way to actually drift 5e without extensive changes to the system -- it's not a simple or small effort. You can do some things, sure, like include skill challenges that operate on scene framing rather than prepared pieces and that used finality in resolution in the social spaces rather than the typical 5e 'player successes are temporary delays to what the GM wants to do.'</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8499480, member: 16814"] This is a mode of play that 5e doesn't have any support for, and to enable it, you'll end up with a suite of table rules that will drift the game pretty far from it's roots. My understanding of what you mean is that the GM prepares material that they, the GM, think engages with the players' stated BIFTs. What happens, then, when in play a player expresses that the way things are going aren't aligned to what they've put forward -- ie, there's a difference in understanding? Does play realign here, and, if so, how does that interact with GM prep? Further, how does 5e even operationalize these conflicts -- it lacks anything robust outside of combat, so you'll be winging this entirely. The argument that 5e is easily drifted into a story now style of play, where play is really about focusing on the characters' dramatic needs, is one born of inexperience and misunderstanding. Or it's just extremely optimistic. I play and run games were the game is about the characters, and I play and run 5e. I do not see any way to actually drift 5e without extensive changes to the system -- it's not a simple or small effort. You can do some things, sure, like include skill challenges that operate on scene framing rather than prepared pieces and that used finality in resolution in the social spaces rather than the typical 5e 'player successes are temporary delays to what the GM wants to do.' [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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