Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8499750" data-attributes="member: 42582"><p>The same way that when I tell you <em>I am typing on computer keys</em> I present you not just with a sentence of English, inscribed (using this verb not quite literally) on your computer screen, but also with a representation of the event of me typing this sentence on my computer's keyboard.</p><p></p><p>If you want to ask <em>What is representation</em> well that is a complex thing! My favourite treatment is Stephen Barker's <em>Renewing Meaning</em> (OUP) but that is a technical book which I think doesn't have much relevance for those not interested in technical issues in philosophy of language/philosophical linguistics.</p><p></p><p>The point of separateness can be made more simply, without explaining in technical terms how it works: even if every copy of LotR in the world was destroyed, I could still imagine it. And when I imagine Frodo and you imagine Frodo, there is a sense in which <em>we are imagining the same thing</em>, which is not just a word but a (fictional) person.</p><p></p><p>The shared fiction is the thing we imagine together. What makes it the same for the two of us, in the case of LotR/Frodo, is the canonical text. (This creates questions - eg if you've read the original version of the Hobbit, and I've read one of the later revised versions, are we imaging the same fiction? Dunno - until we know why the question is being asked we can't set criteria for "same fiction", and without those identity criteria we can't answer the question. By analogy: my cat and your cat are <em>the same animal</em> if we're talking about species individuation, but not if we're talking about vetinary records.)</p><p></p><p>In the case of a RPG, there is no canonical text - unless the game is a total railroad. (Worst example I personally know - the Planescape module Dead Gods.) But there are the cues that - when responded to/followed as the rules prescribe - ensure that all of the group imagine the same thing.</p><p></p><p>We can see that when the rules have gaps or break down, we get the shared fiction breaking down. In AD&D this seems to happen every ten minutes of play! (Eg a non-thief tries to climb a steep but non-vertical slope, while wearing studded leather armour - what happens in the fiction? The rules don't tell us!) But modern, well-designed games have few of these sorts of breakpoints. This can include having clearer rule on how to respond to the cues (for me AW and BW are paradigms of this; but D&D has always been pretty clear at least in the combat portion of its rules), which might include having clear rules on how cues are to be used to derive the fiction by way of representation (eg 4e's movement rates expressed in squares).</p><p></p><p>I hope you can see more in this post how I think we can talk profitably about how different RPGs work, and have different rules and use cues in different ways, without necessarily having to get into the difficult underlying metaphysical questions about the nature of representation, how non-existent fictions can nevertheless be referred to, etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8499750, member: 42582"] The same way that when I tell you [i]I am typing on computer keys[/i] I present you not just with a sentence of English, inscribed (using this verb not quite literally) on your computer screen, but also with a representation of the event of me typing this sentence on my computer's keyboard. If you want to ask [i]What is representation[/i] well that is a complex thing! My favourite treatment is Stephen Barker's [i]Renewing Meaning[/i] (OUP) but that is a technical book which I think doesn't have much relevance for those not interested in technical issues in philosophy of language/philosophical linguistics. The point of separateness can be made more simply, without explaining in technical terms how it works: even if every copy of LotR in the world was destroyed, I could still imagine it. And when I imagine Frodo and you imagine Frodo, there is a sense in which [i]we are imagining the same thing[/i], which is not just a word but a (fictional) person. The shared fiction is the thing we imagine together. What makes it the same for the two of us, in the case of LotR/Frodo, is the canonical text. (This creates questions - eg if you've read the original version of the Hobbit, and I've read one of the later revised versions, are we imaging the same fiction? Dunno - until we know why the question is being asked we can't set criteria for "same fiction", and without those identity criteria we can't answer the question. By analogy: my cat and your cat are [i]the same animal[/i] if we're talking about species individuation, but not if we're talking about vetinary records.) In the case of a RPG, there is no canonical text - unless the game is a total railroad. (Worst example I personally know - the Planescape module Dead Gods.) But there are the cues that - when responded to/followed as the rules prescribe - ensure that all of the group imagine the same thing. We can see that when the rules have gaps or break down, we get the shared fiction breaking down. In AD&D this seems to happen every ten minutes of play! (Eg a non-thief tries to climb a steep but non-vertical slope, while wearing studded leather armour - what happens in the fiction? The rules don't tell us!) But modern, well-designed games have few of these sorts of breakpoints. This can include having clearer rule on how to respond to the cues (for me AW and BW are paradigms of this; but D&D has always been pretty clear at least in the combat portion of its rules), which might include having clear rules on how cues are to be used to derive the fiction by way of representation (eg 4e's movement rates expressed in squares). I hope you can see more in this post how I think we can talk profitably about how different RPGs work, and have different rules and use cues in different ways, without necessarily having to get into the difficult underlying metaphysical questions about the nature of representation, how non-existent fictions can nevertheless be referred to, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top