Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8500395" data-attributes="member: 16814"><p>The example of play being discussed in that review is degenerate -- the players are ignoring the intent of play (and it appears so is the GM) and so they have a bad example of play and then base a conception of how the game is flawed instead of looking at how they played the game being flawed. The reviewer's main point seemed to be that the players decided to manipulate the game and that the GM had no tools inside the game to control this outside the game decision and approach to play. It's a bad player argument being blamed on the structure of the game. And I can say this because the point of play in Brindlewood is to generate fiction, and not, as the writers says, hand out coupons to retcon things that did happen in play. When players are taking actions in Brindlewood, the clues generates should be flowing from and contingent upon those actions. It doesn't sound like this was so. It's absolutely true that you could make the sherrif the bad guy, but you'd need to be taking actions to discover clues to support that, and those actions will carry risks, and if the GM is softballing those risks, then you get the kind of free association game that the reviewer (who's name I cannot discover) is complaining about.</p><p></p><p>And, yup, reading his post on Actual Play, it very much appears that he doesn't grasp this concept at all for play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8500395, member: 16814"] The example of play being discussed in that review is degenerate -- the players are ignoring the intent of play (and it appears so is the GM) and so they have a bad example of play and then base a conception of how the game is flawed instead of looking at how they played the game being flawed. The reviewer's main point seemed to be that the players decided to manipulate the game and that the GM had no tools inside the game to control this outside the game decision and approach to play. It's a bad player argument being blamed on the structure of the game. And I can say this because the point of play in Brindlewood is to generate fiction, and not, as the writers says, hand out coupons to retcon things that did happen in play. When players are taking actions in Brindlewood, the clues generates should be flowing from and contingent upon those actions. It doesn't sound like this was so. It's absolutely true that you could make the sherrif the bad guy, but you'd need to be taking actions to discover clues to support that, and those actions will carry risks, and if the GM is softballing those risks, then you get the kind of free association game that the reviewer (who's name I cannot discover) is complaining about. And, yup, reading his post on Actual Play, it very much appears that he doesn't grasp this concept at all for play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top