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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8500566" data-attributes="member: 82106"><p>Well, a phase space requires continuous variables, and independence of those variables, formally. Each variable forms a dimension of your space. However, many of these state spaces are not really useful in describing the phases of a system. Anyway, suffice it to say that the state of a Descent game, for example, doesn't really count. It could be described by a STATE MACHINE, but that's a different thing. So, you might consider that in terms of game process, though its more informal and you might best think of something like a 'process diagram'. </p><p></p><p>As far as playing a game of Descent telling a story... Its basically the same as chess, though Descent is certainly meant to EVOKE some fictional imaginings. There's no arrow back from those imaginings into the other elements of the game however (to get back to that Edward's model with the arrows and boxes). I have to side with [USER=42582]@pemerton[/USER] on this one, so far Edwards' description seems far more useful, overall.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8500566, member: 82106"] Well, a phase space requires continuous variables, and independence of those variables, formally. Each variable forms a dimension of your space. However, many of these state spaces are not really useful in describing the phases of a system. Anyway, suffice it to say that the state of a Descent game, for example, doesn't really count. It could be described by a STATE MACHINE, but that's a different thing. So, you might consider that in terms of game process, though its more informal and you might best think of something like a 'process diagram'. As far as playing a game of Descent telling a story... Its basically the same as chess, though Descent is certainly meant to EVOKE some fictional imaginings. There's no arrow back from those imaginings into the other elements of the game however (to get back to that Edward's model with the arrows and boxes). I have to side with [USER=42582]@pemerton[/USER] on this one, so far Edwards' description seems far more useful, overall. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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