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*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Ovinomancer" data-source="post: 8500751" data-attributes="member: 16814"><p>If you, as the GM, are doing any kind of building of story in DW, you are not using that game as it is presented. It's been fairly well covered that you could drift the game into a trad approach like this, although it will not perform well and give you issues, but this is not how it is presented. If you stop and honestly forget how you think an RPG is suppose to run and then re-read the game, hopefully you'll realize that the game is not intended for the GM to be curating story in any way like how 5e trad play expects it. At best, you might have some loose prep that can be adapted to the variances of play, like a few NPCs or monsters and lairs ready to drop in if such is called for by the process of play.</p><p></p><p>I will admit I have no idea what reddit or stackexchange in general or in whatever particulars you've encounters suggests DW plays. I get my approach from what the rules say, how PbtA games generally work, and from the designers of the game.</p><p></p><p>Watching a stream of (I assume) Brindlewood Bay will not show how the game is functioning very well -- or rather, if you expect that the GM is guiding the story and has prepped it, then it will appear that way to you. If you understand how it's suppose to work, you can see that as well. The intended manner of play doesn't present to casual view as terribly different, but it is, indeed, quite different under the hood. Most steams are not going to stop and explain why a choice or move was made here or what the players are thinking. Sometimes you do get to see the metachannel being open and the game discussed, but if you're still thinking in Trad terms, even this won't really appear to be different from the occasional lenient GM's allowance of player suggestion. The difference is that it's not really suggestion, here, but a negotiation between equals.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8500751, member: 16814"] If you, as the GM, are doing any kind of building of story in DW, you are not using that game as it is presented. It's been fairly well covered that you could drift the game into a trad approach like this, although it will not perform well and give you issues, but this is not how it is presented. If you stop and honestly forget how you think an RPG is suppose to run and then re-read the game, hopefully you'll realize that the game is not intended for the GM to be curating story in any way like how 5e trad play expects it. At best, you might have some loose prep that can be adapted to the variances of play, like a few NPCs or monsters and lairs ready to drop in if such is called for by the process of play. I will admit I have no idea what reddit or stackexchange in general or in whatever particulars you've encounters suggests DW plays. I get my approach from what the rules say, how PbtA games generally work, and from the designers of the game. Watching a stream of (I assume) Brindlewood Bay will not show how the game is functioning very well -- or rather, if you expect that the GM is guiding the story and has prepped it, then it will appear that way to you. If you understand how it's suppose to work, you can see that as well. The intended manner of play doesn't present to casual view as terribly different, but it is, indeed, quite different under the hood. Most steams are not going to stop and explain why a choice or move was made here or what the players are thinking. Sometimes you do get to see the metachannel being open and the game discussed, but if you're still thinking in Trad terms, even this won't really appear to be different from the occasional lenient GM's allowance of player suggestion. The difference is that it's not really suggestion, here, but a negotiation between equals. [/QUOTE]
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