Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 8500931" data-attributes="member: 71699"><p>She was aware that something was letting strange creatures into the forest, and she had a message inviting her to visit an old friend.</p><p></p><p>She decided that the friend was on another island (the setting is an archipelago, which leaves a lot of evocative blank spaces.) But first she wanted to understand what was up: what wasn't in its right place. I took this as DR and on her 8 introduced an ominous stone. We're all fans of EarthSea so the possible implications drew on shared themes.</p><p></p><p>She decided to haul it out of the river and that it had some markings. I went with that - no roll - because it suited my agenda. That's where we left off. We'll resume today or tomorrow. </p><p></p><p></p><p>The fact is, my style for D&D just isn't that far from my style for DW. We world immersionists have had to find our own path.</p><p></p><p>What I largely like to own as DM are cohering, overarching themes, and I love mapping imaginary places. The archipelago has several seas and two main towns... that's about all I currently know about it. The overarching theme is "the fraying wall" (that separates planes.) I don't know yet why the wall or walls are fraying, but I have decided that if they fray completely things are going to change <em>dramatically</em>, affecting the whole archipelago. </p><p></p><p></p><p>I get the feeling from my own and others' play that what you say here is very true. But then, I suspect a totally pure style is either a chimera, or just not that important.</p><p></p><p></p><p>Reflecting, I suspect we traverse modes. But say; if one cannot use one's experience of the games in question, or video of sessions run by the designers, or the testimony of third parties, then it would seem one must be mute, seeing as they lie in an obscure country, seen through glass, darkly.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8500931, member: 71699"] She was aware that something was letting strange creatures into the forest, and she had a message inviting her to visit an old friend. She decided that the friend was on another island (the setting is an archipelago, which leaves a lot of evocative blank spaces.) But first she wanted to understand what was up: what wasn't in its right place. I took this as DR and on her 8 introduced an ominous stone. We're all fans of EarthSea so the possible implications drew on shared themes. She decided to haul it out of the river and that it had some markings. I went with that - no roll - because it suited my agenda. That's where we left off. We'll resume today or tomorrow. The fact is, my style for D&D just isn't that far from my style for DW. We world immersionists have had to find our own path. What I largely like to own as DM are cohering, overarching themes, and I love mapping imaginary places. The archipelago has several seas and two main towns... that's about all I currently know about it. The overarching theme is "the fraying wall" (that separates planes.) I don't know yet why the wall or walls are fraying, but I have decided that if they fray completely things are going to change [I]dramatically[/I], affecting the whole archipelago. I get the feeling from my own and others' play that what you say here is very true. But then, I suspect a totally pure style is either a chimera, or just not that important. Reflecting, I suspect we traverse modes. But say; if one cannot use one's experience of the games in question, or video of sessions run by the designers, or the testimony of third parties, then it would seem one must be mute, seeing as they lie in an obscure country, seen through glass, darkly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top