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General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Ovinomancer" data-source="post: 8501151" data-attributes="member: 16814"><p>No, I don't. This is not how DW is meant to be played. Again, if you want to play this, it's fine, but it would be absolutely incorrect to assert that you play DW as intended with this approach.</p><p></p><p>Honestly, I reviewed the move and discussed it a bit with a friend, and I'm wrong -- DR on a 7-9 should not be creating a GM move. It's a success, but moves the response from useful to maybe useful. But the PC still needs to be asking a specific question. The one you show isn't a question per DR at all -- it's a "I'd like the GM to tell me things." The proper response to this in DW is to make a soft move straight out -- no roll. Something already needs to be at stake for DR to be a useful thing for the player. And that means there's already something that's insisting on the question "what do you do (about it)?" This is a right now question, it's how the game is structured. The kind of slow, generally neutral, may be important later thing your referring to is a staple of Trad play. It's not how DW is supposed to be working.</p><p></p><p>If you're following the agenda and principles of play, you should be able to review those and look at this example of play and see where it's not doing the job it's supposed to. That you held up this example of play as an exemplar of your understanding of DW is very telling. Again, because this disclaimer is so necessary, it's fine to play this. It's not fine to claim this is exemplary DW play in the way it's intended, though, and that's what I'm pushing back against.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8501151, member: 16814"] No, I don't. This is not how DW is meant to be played. Again, if you want to play this, it's fine, but it would be absolutely incorrect to assert that you play DW as intended with this approach. Honestly, I reviewed the move and discussed it a bit with a friend, and I'm wrong -- DR on a 7-9 should not be creating a GM move. It's a success, but moves the response from useful to maybe useful. But the PC still needs to be asking a specific question. The one you show isn't a question per DR at all -- it's a "I'd like the GM to tell me things." The proper response to this in DW is to make a soft move straight out -- no roll. Something already needs to be at stake for DR to be a useful thing for the player. And that means there's already something that's insisting on the question "what do you do (about it)?" This is a right now question, it's how the game is structured. The kind of slow, generally neutral, may be important later thing your referring to is a staple of Trad play. It's not how DW is supposed to be working. If you're following the agenda and principles of play, you should be able to review those and look at this example of play and see where it's not doing the job it's supposed to. That you held up this example of play as an exemplar of your understanding of DW is very telling. Again, because this disclaimer is so necessary, it's fine to play this. It's not fine to claim this is exemplary DW play in the way it's intended, though, and that's what I'm pushing back against. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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