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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8501367" data-attributes="member: 82106"><p>This is a bit off of the DW topic, but in my HoML game the Nairni character is an example of working with a Player's agenda. She wanted to be a dwarf warrior, and the HoML calling that existed at the time and fit best was 'knight', so we just riffed on that slightly. She decided she wanted to ride a bear, so part of her 'equipment' is an actual bear (as opposed to presumably a warhorse of some kind) and her riding skill pertains to bears. Now, from that she decided that Nairni wanted to establish an order of knights riding bears. We are playing to that agenda, as she's met up with a druid that gave her some information, that there was once such an order, and that they were 'lost in the north' and her aim might be achieved by finding out what happened to them. </p><p></p><p>Now, one challenge with any game of this type is integration, the other PC, Alec, is a Spell Blade (sort of a 4e swordmagey type of guy), who got kicked out of a fairy wizard school, or at least tricked into being dumped into the normal world (he's human, so his story definitely has some as yet unrevealed twists to it). What is he going to get out of this bear hunt? Since there are 2 PCs, currently, I think we can definitely work out a story that speaks to both characters. If it was a full complement of 4 or 5 PCs that can get more involved.</p><p></p><p>Anyway, while HoML doesn't necessarily mirror DW exactly, the idea is pretty similar, story elements are introduced by framing scenes that engage something trait a character possesses and signifies a dramatic focus, and whatever happens is fantastic, there is danger, and adventure. Already the 'find the bear knights fate' quest has lead to one dangerous encounter. We took a hiatus on play for the holidays but this weekend I'm sure our doughty adventurers will get in deeper!</p><p></p><p>And note, the druid, and the subsequent ghoul encounter that the PCs had, along with an SC, was all invented by me, along with probably 50% of the surrounding milieu (a royal woods, some boar knights, Nairni's cousin, tricky goblins, etc. etc. etc.). Some arose directly from a need to move forward logically and dramatically in the SC, some was added by the players, its a mixed bag. The 'go north to find the bear knights' thing I admit was my idea. It might be a bit soft for DW, perhaps, though that really depends on your pacing. Certainly if I play out the journey it will likely be more of a single SC or something along those lines, vs some long scenic stroll through dwarfland.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8501367, member: 82106"] This is a bit off of the DW topic, but in my HoML game the Nairni character is an example of working with a Player's agenda. She wanted to be a dwarf warrior, and the HoML calling that existed at the time and fit best was 'knight', so we just riffed on that slightly. She decided she wanted to ride a bear, so part of her 'equipment' is an actual bear (as opposed to presumably a warhorse of some kind) and her riding skill pertains to bears. Now, from that she decided that Nairni wanted to establish an order of knights riding bears. We are playing to that agenda, as she's met up with a druid that gave her some information, that there was once such an order, and that they were 'lost in the north' and her aim might be achieved by finding out what happened to them. Now, one challenge with any game of this type is integration, the other PC, Alec, is a Spell Blade (sort of a 4e swordmagey type of guy), who got kicked out of a fairy wizard school, or at least tricked into being dumped into the normal world (he's human, so his story definitely has some as yet unrevealed twists to it). What is he going to get out of this bear hunt? Since there are 2 PCs, currently, I think we can definitely work out a story that speaks to both characters. If it was a full complement of 4 or 5 PCs that can get more involved. Anyway, while HoML doesn't necessarily mirror DW exactly, the idea is pretty similar, story elements are introduced by framing scenes that engage something trait a character possesses and signifies a dramatic focus, and whatever happens is fantastic, there is danger, and adventure. Already the 'find the bear knights fate' quest has lead to one dangerous encounter. We took a hiatus on play for the holidays but this weekend I'm sure our doughty adventurers will get in deeper! And note, the druid, and the subsequent ghoul encounter that the PCs had, along with an SC, was all invented by me, along with probably 50% of the surrounding milieu (a royal woods, some boar knights, Nairni's cousin, tricky goblins, etc. etc. etc.). Some arose directly from a need to move forward logically and dramatically in the SC, some was added by the players, its a mixed bag. The 'go north to find the bear knights' thing I admit was my idea. It might be a bit soft for DW, perhaps, though that really depends on your pacing. Certainly if I play out the journey it will likely be more of a single SC or something along those lines, vs some long scenic stroll through dwarfland. [/QUOTE]
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