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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="pemerton" data-source="post: 8501577" data-attributes="member: 42582"><p>Well, my views are meant to be self-consistent and consistent with Vincent Baker.</p><p></p><p>Maybe, in both cases. It depends on whether the declaration is taken to refer to events in the fiction - which is clearly how Baker intends it, and was what I intended by my example of <em>I grab the Orc</em> - or is taken to be purely a move involving cues and game rules, analogously to <em>I use Menacing Strike</em>. This goes right back to the discussion, upthread, about the interplay between fiction and mechanical terminology in action declarations. It's an especially distinctive element of D&D, I think, which perhaps more than any other RPG has so many player moves and player resources bundled up into potential box-to-box processes (spells; class and racial abilities; tightly defined attack types; etc).</p><p></p><p>Sure.</p><p></p><p>Here's an example of a rightward arrow from the 4e Rules Compendium (p 231, definition of the "Helpless" condition):</p><p></p><p style="margin-left: 20px">This condition is a precondition for certain things such as the coup de grace action. Normally, a creature is affected by this condition because it is unconscious, but the DM might rule that a creature is so firmly bound that itis effectively helpless.</p><p></p><p>The posited DM's reasoning, there, is from the fiction - <em>The creature is firmly bound</em> - to the cue <em>this creature is subject to the <u>helpelss</u> condition</em>. A GM who reasoned from the same bit of fiction to the creature being subject to the <em>restrained</em> condition (which prevents all non-teleportation movement, penalises attacks and also grants combat advantage, and which is said (p 233) to "usually result[] from being held in place by something: vines, tentacles, manacles attached to a wall, strands of webbing" and the like).</p><p></p><p>Moving at half speed sounds like an operation performed on the "cue"/boxes side of the ledger, given that it is manipulation (halving) of a number (speed). That the resolved action means that both grappler and victim are at <em>this place</em> rather than this <em>other place</em> sounds like a change in the fiction generated by a leftward arrow, similar to <a href="http://lumpley.com/index.php/anyway/thread/427" target="_blank">step 6 of resolution process #1</a> ("if it's 8 or more hit points, your character knocks my character down").</p></blockquote><p></p>
[QUOTE="pemerton, post: 8501577, member: 42582"] Well, my views are meant to be self-consistent and consistent with Vincent Baker. Maybe, in both cases. It depends on whether the declaration is taken to refer to events in the fiction - which is clearly how Baker intends it, and was what I intended by my example of [i]I grab the Orc[/i] - or is taken to be purely a move involving cues and game rules, analogously to [i]I use Menacing Strike[/i]. This goes right back to the discussion, upthread, about the interplay between fiction and mechanical terminology in action declarations. It's an especially distinctive element of D&D, I think, which perhaps more than any other RPG has so many player moves and player resources bundled up into potential box-to-box processes (spells; class and racial abilities; tightly defined attack types; etc). Sure. Here's an example of a rightward arrow from the 4e Rules Compendium (p 231, definition of the "Helpless" condition): [indent]This condition is a precondition for certain things such as the coup de grace action. Normally, a creature is affected by this condition because it is unconscious, but the DM might rule that a creature is so firmly bound that itis effectively helpless.[/indent] The posited DM's reasoning, there, is from the fiction - [i]The creature is firmly bound[/i] - to the cue [i]this creature is subject to the [u]helpelss[/u] condition[/i]. A GM who reasoned from the same bit of fiction to the creature being subject to the [i]restrained[/i] condition (which prevents all non-teleportation movement, penalises attacks and also grants combat advantage, and which is said (p 233) to "usually result[] from being held in place by something: vines, tentacles, manacles attached to a wall, strands of webbing" and the like). Moving at half speed sounds like an operation performed on the "cue"/boxes side of the ledger, given that it is manipulation (halving) of a number (speed). That the resolved action means that both grappler and victim are at [i]this place[/i] rather than this [i]other place[/i] sounds like a change in the fiction generated by a leftward arrow, similar to [url=http://lumpley.com/index.php/anyway/thread/427]step 6 of resolution process #1[/url] ("if it's 8 or more hit points, your character knocks my character down"). [/QUOTE]
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