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General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Ovinomancer" data-source="post: 8501658" data-attributes="member: 16814"><p>This is an odd gish gallop. For reference a gallop is where you toss out a huge number of either somewhat related or even not related items to the point you're responding to either as if they answer the question or to insist that these be answered also. The effect is like that of chaff against radar -- you make so many targets that the original is lost.</p><p></p><p>Here, there's a clear line from the assertion and examples of combat -- specifically starting with hp, but then expanding to how attacks and grapples work in the system. The nature of play, and how the model accurately describes it, has been put forward by myself and [USER=42582]@pemerton[/USER] in a few posts. Yet my latest response, which was a clear statement about how fiction and mechanics interact with grapple isn't met with any list of items that actually address that case, or if my example of that case has any points for clarification/challenge, but rather a list of other things, not discussed until now, that have arrows (and I haven't reviewed the list for anything I might disagree with, I'm just acknowledging there's a list). Okay, so what? No one has argued that arrows don't exist in 5e. The examples have been how the model represents what's going on in play for a given moment and does so well for multiple games, including 5e. If you'd like to pick an example from this list and we can examine how the model does with that, cool. If you think there's an example that shows the model to be not useful, let's look at that. But let's skip responses that are essentially nothing but a list of new items, especially when that list seems to be targeting an argument no one has made.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8501658, member: 16814"] This is an odd gish gallop. For reference a gallop is where you toss out a huge number of either somewhat related or even not related items to the point you're responding to either as if they answer the question or to insist that these be answered also. The effect is like that of chaff against radar -- you make so many targets that the original is lost. Here, there's a clear line from the assertion and examples of combat -- specifically starting with hp, but then expanding to how attacks and grapples work in the system. The nature of play, and how the model accurately describes it, has been put forward by myself and [USER=42582]@pemerton[/USER] in a few posts. Yet my latest response, which was a clear statement about how fiction and mechanics interact with grapple isn't met with any list of items that actually address that case, or if my example of that case has any points for clarification/challenge, but rather a list of other things, not discussed until now, that have arrows (and I haven't reviewed the list for anything I might disagree with, I'm just acknowledging there's a list). Okay, so what? No one has argued that arrows don't exist in 5e. The examples have been how the model represents what's going on in play for a given moment and does so well for multiple games, including 5e. If you'd like to pick an example from this list and we can examine how the model does with that, cool. If you think there's an example that shows the model to be not useful, let's look at that. But let's skip responses that are essentially nothing but a list of new items, especially when that list seems to be targeting an argument no one has made. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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