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General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="pemerton" data-source="post: 8501927" data-attributes="member: 42582"><p>The bulk of attacks that deal hit point damage in 5e are resolved using the same process Gygax described. "Telling blows" work the same in 5e D&D as in AD&D. [USER=16814]@Ovinomancer[/USER] and I already noted that dropping a creature to zero hp generates a non-epiphenomenal leftward-pointing arrow; and I also drew attention to Baker's structurally identical example of <em>if it's 8 or more hit points, your character knocks my character down.</em></p><p></p><p>But most attacks in 5e, as in AD&D, aren't telling blows or knockbacks/downs. The only effect is to reduce the hp tally.</p><p></p><p></p><p>The difference here is that grapple imposes "conditions" like <em>immoblised</em>, <em>grappled</em>, <em>be unable to move</em>, etc (precise details depend on edition); and it fees into movement (eg being dragged in your condition) which in most versions of D&D does generate a non-epiphenomenal leftward-pointing arrow.</p><p></p><p>The point of a system like RM or RQ is to have fiction in combat other than position, movement ability and (perhaps) degree of vulnerability (this is a factor in AD&D - eg losing DEX and shield bonuses due to the fiction - and to an extent in 3E but less so in 4e and 5e). The fiction includes the stuff that Gygax eschews and that 5e follows him in eschewing - where and how the victim of an attack is hurt.</p><p></p><p>I don't see the point of trying to elide the difference between D&D and RQ/RM/C&S/etc, as far as combat rules are concerned.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8501927, member: 42582"] The bulk of attacks that deal hit point damage in 5e are resolved using the same process Gygax described. "Telling blows" work the same in 5e D&D as in AD&D. [USER=16814]@Ovinomancer[/USER] and I already noted that dropping a creature to zero hp generates a non-epiphenomenal leftward-pointing arrow; and I also drew attention to Baker's structurally identical example of [i]if it's 8 or more hit points, your character knocks my character down.[/i] But most attacks in 5e, as in AD&D, aren't telling blows or knockbacks/downs. The only effect is to reduce the hp tally. The difference here is that grapple imposes "conditions" like [i]immoblised[/i], [i]grappled[/i], [i]be unable to move[/i], etc (precise details depend on edition); and it fees into movement (eg being dragged in your condition) which in most versions of D&D does generate a non-epiphenomenal leftward-pointing arrow. The point of a system like RM or RQ is to have fiction in combat other than position, movement ability and (perhaps) degree of vulnerability (this is a factor in AD&D - eg losing DEX and shield bonuses due to the fiction - and to an extent in 3E but less so in 4e and 5e). The fiction includes the stuff that Gygax eschews and that 5e follows him in eschewing - where and how the victim of an attack is hurt. I don't see the point of trying to elide the difference between D&D and RQ/RM/C&S/etc, as far as combat rules are concerned. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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