Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8502164" data-attributes="member: 82106"><p>As an example of the questions this sort of thing raises, in the original version of HoML things were pretty close to 4e in structure. PCs and NPCs would make checks, and the DVs of these checks would, in the case of an attack, be one of the FORT/REF/WILL defenses. This was symmetrical, and it doesn't really engage the fiction all that much, as each participant can select a power and carry out their attack, and perhaps sometimes a reaction is triggered.</p><p></p><p>I thought it would be more engaging to move all the rolls to the player side, which is not all that difficult, you just have the player roll a defense check and make NPCs attacks carry a DV they must meet, and their 'defenses' simply become bonuses to the check. But then it seemed like if you go that far, why not make it a bit more interactive and here we have an opportunity to reference the fiction more directly. That is, why not let the player pick a defense? They have to do so with reference to the fiction however. This is a lot like the way DW characters might use Defy Danger to avoid some kind of attack. Now ANYTHING becomes game to be a 'defense', and you don't even need the 3 canonical ones anymore.</p><p></p><p>There is a problem buried in this though, what really motivates the player not to just say "oh, I dodge" every time? Now, maybe the FICTION of the form of the attack is a constraint here, but it is often going to be a weak one. Every time an orc attacks the rogue "I dodge", orcs typically attack with weapons of some sort, and its hard to see a fiction that doesn't allow for a dodge (maybe we can come up with some, and maybe doing so is an answer to this, make more interesting monsters). This whole 'rightward arrow' thing gets fairly tricky! Games like 4e that have a lot of D&D-ish legacy seem like they particularly struggle with this. I mean, I could just write a PbtA variant that would probably deal easily with this issue as it wouldn't use something like turn-based combat. DW for example enforces fiction as the starting place for all action simply by not providing any other possible source for it!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8502164, member: 82106"] As an example of the questions this sort of thing raises, in the original version of HoML things were pretty close to 4e in structure. PCs and NPCs would make checks, and the DVs of these checks would, in the case of an attack, be one of the FORT/REF/WILL defenses. This was symmetrical, and it doesn't really engage the fiction all that much, as each participant can select a power and carry out their attack, and perhaps sometimes a reaction is triggered. I thought it would be more engaging to move all the rolls to the player side, which is not all that difficult, you just have the player roll a defense check and make NPCs attacks carry a DV they must meet, and their 'defenses' simply become bonuses to the check. But then it seemed like if you go that far, why not make it a bit more interactive and here we have an opportunity to reference the fiction more directly. That is, why not let the player pick a defense? They have to do so with reference to the fiction however. This is a lot like the way DW characters might use Defy Danger to avoid some kind of attack. Now ANYTHING becomes game to be a 'defense', and you don't even need the 3 canonical ones anymore. There is a problem buried in this though, what really motivates the player not to just say "oh, I dodge" every time? Now, maybe the FICTION of the form of the attack is a constraint here, but it is often going to be a weak one. Every time an orc attacks the rogue "I dodge", orcs typically attack with weapons of some sort, and its hard to see a fiction that doesn't allow for a dodge (maybe we can come up with some, and maybe doing so is an answer to this, make more interesting monsters). This whole 'rightward arrow' thing gets fairly tricky! Games like 4e that have a lot of D&D-ish legacy seem like they particularly struggle with this. I mean, I could just write a PbtA variant that would probably deal easily with this issue as it wouldn't use something like turn-based combat. DW for example enforces fiction as the starting place for all action simply by not providing any other possible source for it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top