Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8503002" data-attributes="member: 42582"><p>I agree. I worked hard, as a 4e GM, to create situations in play that would encourage the players to engage the fiction and so get those rightward-pointing arrows; but it's not trivial due to the huge overlay of rules and cues that those rules reference, together with the "every one takes a turn and contributes to the fight" aspect. Clearly a lot of groups didn't really manage it at all, given their complaints about the "boardgame-y" or "videogame-y" nature of 4e combats.</p><p></p><p>I don't have any straightforward solution to this issue. I think it also comes up, via slightly different "vectors", in MHRP/Corte+ Heroic. In that case, my solution has involved developing ideas about Doom Pool use and how this interacts with Distinctions - building on examples found in some of the published adventures.</p><p></p><p>EDIT: A very simple example from the "plinth" combat: acidic rain is falling (10 acid damage at the end of your turn), and so staying within the shelter of the temple matters. This is not marked on the map, so the map serves as a cue to remind people of the fact that "inside" (under shelter) there's no rain but outside you better have your acid resistance up.</p><p></p><p>That's not the richest fiction of all time. But it's a bit like Baker's example of <em>oppressive heat</em>. It helps create a sense of the fictional space that is not just a map or board.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8503002, member: 42582"] I agree. I worked hard, as a 4e GM, to create situations in play that would encourage the players to engage the fiction and so get those rightward-pointing arrows; but it's not trivial due to the huge overlay of rules and cues that those rules reference, together with the "every one takes a turn and contributes to the fight" aspect. Clearly a lot of groups didn't really manage it at all, given their complaints about the "boardgame-y" or "videogame-y" nature of 4e combats. I don't have any straightforward solution to this issue. I think it also comes up, via slightly different "vectors", in MHRP/Corte+ Heroic. In that case, my solution has involved developing ideas about Doom Pool use and how this interacts with Distinctions - building on examples found in some of the published adventures. EDIT: A very simple example from the "plinth" combat: acidic rain is falling (10 acid damage at the end of your turn), and so staying within the shelter of the temple matters. This is not marked on the map, so the map serves as a cue to remind people of the fact that "inside" (under shelter) there's no rain but outside you better have your acid resistance up. That's not the richest fiction of all time. But it's a bit like Baker's example of [i]oppressive heat[/i]. It helps create a sense of the fictional space that is not just a map or board. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top