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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="pemerton" data-source="post: 8503064" data-attributes="member: 42582"><p>One of the most influential author in contemporary English-language philosophy of law continues to be HLA Hart. And his account of law is as a type of normative social practice. So there is a big literature coming out of that tradition on the nature of rules, and how they relate to the social practices that they are found in and/or are elements of. Hart used games (real and imagined) to illustrate various points about the constitutive relationship of rules to practices, and that tradition continues in the literature.</p><p></p><p>There is a sense in which the stakes, in law, may be quite high - if certain legal institutions are <em>constituted</em> by the rules that govern them, for instance, then that has implications for how we understand rule-breaking behaviour by officials within those institutions. Eg if rule R is constitutive of the institution, and the official purports to act in accordance with not-R, then there may be a sense in which the action is not an <em>official</em> action at all, and hence is not attributable to the institution. (This may be a good outcome if you're trying to have the action invalidated or set aside; but a bad outcome if you're trying to sue the institution on the basis that its official's action caused you loss.)</p><p></p><p>But in the context of RPGs, I'm not sure what the stakes are. Does it matter if someone characterises and comports themself as playing D&D, although they disregard one or more rules set out in the D&D rulebooks? What turns on that?</p><p></p><p>[USER=71699]@clearstream[/USER] - Is the thought that the "functionally optional" described by Vincent Baker can be avoided if <em>doing the thing in play</em> is nothing more nor less than <em>stepping through the process that involves the intended sequences of leftward and rightward arrows</em>? So the constitutive relationship is between <em>the process</em> and some particular facet of play in that RPG?</p></blockquote><p></p>
[QUOTE="pemerton, post: 8503064, member: 42582"] One of the most influential author in contemporary English-language philosophy of law continues to be HLA Hart. And his account of law is as a type of normative social practice. So there is a big literature coming out of that tradition on the nature of rules, and how they relate to the social practices that they are found in and/or are elements of. Hart used games (real and imagined) to illustrate various points about the constitutive relationship of rules to practices, and that tradition continues in the literature. There is a sense in which the stakes, in law, may be quite high - if certain legal institutions are [i]constituted[/i] by the rules that govern them, for instance, then that has implications for how we understand rule-breaking behaviour by officials within those institutions. Eg if rule R is constitutive of the institution, and the official purports to act in accordance with not-R, then there may be a sense in which the action is not an [i]official[/i] action at all, and hence is not attributable to the institution. (This may be a good outcome if you're trying to have the action invalidated or set aside; but a bad outcome if you're trying to sue the institution on the basis that its official's action caused you loss.) But in the context of RPGs, I'm not sure what the stakes are. Does it matter if someone characterises and comports themself as playing D&D, although they disregard one or more rules set out in the D&D rulebooks? What turns on that? [USER=71699]@clearstream[/USER] - Is the thought that the "functionally optional" described by Vincent Baker can be avoided if [i]doing the thing in play[/i] is nothing more nor less than [i]stepping through the process that involves the intended sequences of leftward and rightward arrows[/i]? So the constitutive relationship is between [i]the process[/i] and some particular facet of play in that RPG? [/QUOTE]
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