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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8503189" data-attributes="member: 82106"><p>Well, be careful here, the GM is likely to basically say "The monster invokes feat X (on its stat block)" which is pretty thin, fictionally. I admit, this technique does motivate the GM to put some color into that, but it isn't clear to me that in all cases this will be very significant to what the player describes their PC's defense as. OTOH it can be significant. Anyway, I don't see that it would be desirable to have LESS FICTION there. I mean, if we are going to establish some level of intent and a descriptive action declaration, everyone needs something in their heads, probably supplemented by aids on the table, to generate that. This is identical with other non-combat resolutions in this system as well, like in an SC a check comes about when the GM describes some obstacle that meets the "or roll the dice" criteria (interesting failure possible, something at stake) at which point the player describes their intent and action, and then dice are tossed, etc. </p><p></p><p>What concerns me more is that the player's response and defense roll just sort of get rolled into one generic virtually fictionless piece. Like:</p><p></p><p>GM: The orc swings his battleaxe at you (notes orc is using Vicious Axe, or whatever). Its a DV 19 attack.</p><p>Player: I parry the axe blow with my sword (rolls a STR check with sword proficiency for defense). I got a 12, I'm hit.</p><p>GM: (rolls damage) You take 9 points.</p><p>Player: I'm bloodied!</p><p></p><p>That can get to be pretty minimal D&D-like level of fiction, which is what [USER=42582]@pemerton[/USER] and I were just noting. Now, if there's interesting terrain (this is all taking place on a rope bridge over a roaring chasm) you start to get into more interesting territory. Maybe the GM can up the challenge a bit, and expect the player to figure out a way to pitch the orc off the bridge, or whatever. At least people have to think a bit more OOTB to get what they want. DW does its thing pretty well, but you will note that 'tactics' is not really a thing in DW, at all.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8503189, member: 82106"] Well, be careful here, the GM is likely to basically say "The monster invokes feat X (on its stat block)" which is pretty thin, fictionally. I admit, this technique does motivate the GM to put some color into that, but it isn't clear to me that in all cases this will be very significant to what the player describes their PC's defense as. OTOH it can be significant. Anyway, I don't see that it would be desirable to have LESS FICTION there. I mean, if we are going to establish some level of intent and a descriptive action declaration, everyone needs something in their heads, probably supplemented by aids on the table, to generate that. This is identical with other non-combat resolutions in this system as well, like in an SC a check comes about when the GM describes some obstacle that meets the "or roll the dice" criteria (interesting failure possible, something at stake) at which point the player describes their intent and action, and then dice are tossed, etc. What concerns me more is that the player's response and defense roll just sort of get rolled into one generic virtually fictionless piece. Like: GM: The orc swings his battleaxe at you (notes orc is using Vicious Axe, or whatever). Its a DV 19 attack. Player: I parry the axe blow with my sword (rolls a STR check with sword proficiency for defense). I got a 12, I'm hit. GM: (rolls damage) You take 9 points. Player: I'm bloodied! That can get to be pretty minimal D&D-like level of fiction, which is what [USER=42582]@pemerton[/USER] and I were just noting. Now, if there's interesting terrain (this is all taking place on a rope bridge over a roaring chasm) you start to get into more interesting territory. Maybe the GM can up the challenge a bit, and expect the player to figure out a way to pitch the orc off the bridge, or whatever. At least people have to think a bit more OOTB to get what they want. DW does its thing pretty well, but you will note that 'tactics' is not really a thing in DW, at all. [/QUOTE]
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