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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8503390" data-attributes="member: 82106"><p>What I would say as an observation on this is that the DW rules are VASTLY, like 100x, more clear, explicit, and up front about what is to happen, why, and how. Yes, 5e has here and there, in amongst all the various subsystem rules and whatnot some statements which CAN be interpreted to mean "the fiction really should be important", but it is not really at all clear how seriously committed the GAME part of 5e is to this, since it works in a lot of cases without much fiction input. DW on the other hand utterly grinds to a halt if you try to play it in any sort of 'mechanics to mechanics' way, it isn't even structured such that this is really meaningful, and you have to do violence to all the very explicitly stated principles and processes of play to even come close. 5e sort of just rolls over and lets you do it, and its my position that 5e is designed to allow you to ignore most of the fiction ON PURPOSE, and this is part of the real agenda of the game's designers, to be very noncommittal on all of this. </p><p></p><p>I don't like covert kind of wimpy things where the creators couldn't stand up and declare their real position, and instead don't stand for anything. It lacks ambition and it lacks commitment. </p><p></p><p>Most charitably, I think DW just does a much better job of explaining things. I'm pretty sure if you read its rules you see what it is about. Sure, people can manage to botch implementing that, or drift it into something a bit different, but its hard to argue about what it IS. 5e is really opaque in this sense. People are clearly reading it and getting vastly different things out of the text, and it seems like either none or all of them are justifiable. That doesn't speak well to me of clarity and purpose.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8503390, member: 82106"] What I would say as an observation on this is that the DW rules are VASTLY, like 100x, more clear, explicit, and up front about what is to happen, why, and how. Yes, 5e has here and there, in amongst all the various subsystem rules and whatnot some statements which CAN be interpreted to mean "the fiction really should be important", but it is not really at all clear how seriously committed the GAME part of 5e is to this, since it works in a lot of cases without much fiction input. DW on the other hand utterly grinds to a halt if you try to play it in any sort of 'mechanics to mechanics' way, it isn't even structured such that this is really meaningful, and you have to do violence to all the very explicitly stated principles and processes of play to even come close. 5e sort of just rolls over and lets you do it, and its my position that 5e is designed to allow you to ignore most of the fiction ON PURPOSE, and this is part of the real agenda of the game's designers, to be very noncommittal on all of this. I don't like covert kind of wimpy things where the creators couldn't stand up and declare their real position, and instead don't stand for anything. It lacks ambition and it lacks commitment. Most charitably, I think DW just does a much better job of explaining things. I'm pretty sure if you read its rules you see what it is about. Sure, people can manage to botch implementing that, or drift it into something a bit different, but its hard to argue about what it IS. 5e is really opaque in this sense. People are clearly reading it and getting vastly different things out of the text, and it seems like either none or all of them are justifiable. That doesn't speak well to me of clarity and purpose. [/QUOTE]
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