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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8504089" data-attributes="member: 71699"><p>You might harbour a notion that if you belittle another's arguments they will recognise your superior intellect and feel forced to abandon their position. Your rhetoric in this direction is not worthy of your insights, which I value nevertheless.</p><p></p><p></p><p>When it comes to how a DM should run the game, which presides are the plain rules in the section "Running the Game" in the core book "Dungeon Masters Guide".</p><p></p><p>Nothing in the Players Handbook is in conflict. Rather it lacks the detail that is filled in for DM in their guide.</p><p></p><p></p><p>I am talking about what the system says. I'm not pointing out that the game doesn't force you to play a certain way. I'm pointing out that the game as written tells you to play a certain way and that common practice is to play it in a traditional way (or I suspect, most often a composite.)</p><p></p><p></p><p>I think the only way to settle your (unhelpfully and irrelevantly insulting) disagreements here would be if we can agree on a definition of fiction, so that you will be able to show that it is unchanged.</p><p></p><p>I will start. Fiction is a collection of facts held among participants. The nature of those facts is that they are not defined by the game <em>as</em> game, although it is expected that they are informed by it and relate to it in ways that all participants will agree to.</p><p></p><p></p><p>Provide the quotations and I will take a look. The published adventures occasionally do things that contradict the rules. In forum discussion that I have experienced up to this point they have been considered tertiary (by other posters, that view didn't originate with me.) But I like your argument about their forming live examples.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8504089, member: 71699"] You might harbour a notion that if you belittle another's arguments they will recognise your superior intellect and feel forced to abandon their position. Your rhetoric in this direction is not worthy of your insights, which I value nevertheless. When it comes to how a DM should run the game, which presides are the plain rules in the section "Running the Game" in the core book "Dungeon Masters Guide". Nothing in the Players Handbook is in conflict. Rather it lacks the detail that is filled in for DM in their guide. I am talking about what the system says. I'm not pointing out that the game doesn't force you to play a certain way. I'm pointing out that the game as written tells you to play a certain way and that common practice is to play it in a traditional way (or I suspect, most often a composite.) I think the only way to settle your (unhelpfully and irrelevantly insulting) disagreements here would be if we can agree on a definition of fiction, so that you will be able to show that it is unchanged. I will start. Fiction is a collection of facts held among participants. The nature of those facts is that they are not defined by the game [I]as[/I] game, although it is expected that they are informed by it and relate to it in ways that all participants will agree to. Provide the quotations and I will take a look. The published adventures occasionally do things that contradict the rules. In forum discussion that I have experienced up to this point they have been considered tertiary (by other posters, that view didn't originate with me.) But I like your argument about their forming live examples. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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