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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Ovinomancer" data-source="post: 8504776" data-attributes="member: 16814"><p>Right! There's no value statement about preference here. There's nothing wrong with something not generating an arrow from cubes to clouds, or from mechanics to fiction if you prefer. It can be preferable for this to be the case. 5e's approach here works just fine for it's purpose. The analysis that says "hey, 5e's combat system quite often has results that just stay on the mechanics side and do not require any change to the fiction side," is utterly neutral on if you should or should not like that it does this. I dislike most iterations of death spirals myself, but even there, a lot of those don't create fictional bits as a matter of necessity but are also keeping the spiral on the mechanics side. Anything that just generates a mechanical penalty without a required change to fiction does this.</p><p></p><p>Also, as a final point, there's no requirement that a system that reliably generates arrows from cubes to cloud, or where the combat system requires changes in fiction as an output of mechanics, create a death spiral.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8504776, member: 16814"] Right! There's no value statement about preference here. There's nothing wrong with something not generating an arrow from cubes to clouds, or from mechanics to fiction if you prefer. It can be preferable for this to be the case. 5e's approach here works just fine for it's purpose. The analysis that says "hey, 5e's combat system quite often has results that just stay on the mechanics side and do not require any change to the fiction side," is utterly neutral on if you should or should not like that it does this. I dislike most iterations of death spirals myself, but even there, a lot of those don't create fictional bits as a matter of necessity but are also keeping the spiral on the mechanics side. Anything that just generates a mechanical penalty without a required change to fiction does this. Also, as a final point, there's no requirement that a system that reliably generates arrows from cubes to cloud, or where the combat system requires changes in fiction as an output of mechanics, create a death spiral. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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