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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8504962" data-attributes="member: 71699"><p>No. For post upon post you focused on no progress. So in case 1 and 2, I assumed a failed check on that easy first part of the climb, and narrated the meaningful consequence that I had in mind.</p><p></p><p></p><p>No. The roll in case 1 and 2 failed. In 3, I mixed things up a bit to show how I might telegraph consequences to player, in advance of any roll. Additionally, these consequences were also always present (it's the same cliffs, you said.) The first failures happened to feed into consequences that were immediately meaningful.</p><p></p><p></p><p>No. I do not delete any text from RAW. For there to be a check, something must be at stake <strong>and</strong> there must be uncertainty (meaning a possibility of failing and a possibility of success )</p><p></p><p>If nothing is at stake, don't roll. It's either impossible or they succeed with time.</p><p></p><p></p><p>No. Approach matters. Player is not calling for a check. Player is saying what they do and I am deciding what bearing that has.</p><p></p><p></p><p>No. There cab be multiple consequences in play, and these can be prioritised. In 1., the biggest deal is the ritual completes and Demogorgon is summoned. Player could still want to climb, at which point I remind them of the narration (I explicated it in 3, but it was always the case and always telegraphed - same cliffs, <em>right</em>?)</p><p></p><p></p><p>No. You seem to assume I have ignored 5e RAW. I have not. Everything said about the cliffs is true in all three cases, <em>per your specification</em>. Nothing is said about gear, so it's a free climb. If you wanted character to have gear you should have established that.</p><p></p><p></p><p>Asked and answered.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8504962, member: 71699"] No. For post upon post you focused on no progress. So in case 1 and 2, I assumed a failed check on that easy first part of the climb, and narrated the meaningful consequence that I had in mind. No. The roll in case 1 and 2 failed. In 3, I mixed things up a bit to show how I might telegraph consequences to player, in advance of any roll. Additionally, these consequences were also always present (it's the same cliffs, you said.) The first failures happened to feed into consequences that were immediately meaningful. No. I do not delete any text from RAW. For there to be a check, something must be at stake [B]and[/B] there must be uncertainty (meaning a possibility of failing and a possibility of success ) If nothing is at stake, don't roll. It's either impossible or they succeed with time. No. Approach matters. Player is not calling for a check. Player is saying what they do and I am deciding what bearing that has. No. There cab be multiple consequences in play, and these can be prioritised. In 1., the biggest deal is the ritual completes and Demogorgon is summoned. Player could still want to climb, at which point I remind them of the narration (I explicated it in 3, but it was always the case and always telegraphed - same cliffs, [I]right[/I]?) No. You seem to assume I have ignored 5e RAW. I have not. Everything said about the cliffs is true in all three cases, [I]per your specification[/I]. Nothing is said about gear, so it's a free climb. If you wanted character to have gear you should have established that. Asked and answered. [/QUOTE]
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