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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="Ovinomancer" data-source="post: 8505009" data-attributes="member: 16814"><p>This is a good point of discussion. First, when you do play poker with absent your money stakes friends, you are still playing for stakes, they're just the lower stakes of bragging rights among friends and the like. The difference here isn't stakes vs no stakes, but rather what stakes are valued. You enjoy and are challenged sufficiently by very low stakes games, where it's just "hah, I bluffed you guys this hand!" level of play while your other two friend do not find these stakes sufficient for enjoyment. You have different thresholds of what's important in the game of poker and what should be at stake when playing. And this moves into RPGs seemlessly, in that different tables or even players at the same table have different things they value and are willing to stake in play. 5e works because the structure of the game establishes how contests are framed and resolved and also limiting what's can be at stake (ownership of your home is never at stake, for instance, but the "life" of your PC may be). Problems arise quite often at RPG tables when stakes become mismatched -- perhaps you think that only some hp are at stake when you investigate a trap, but the GM's idea of the trap is that it is instantly lethal so the actual stakes are your PC's life! If you fail and your PC dies instantly, then some bad feelings and personal conflict can definitely arise.</p><p></p><p>But this goes to the small things as well. If the GM is running their game such that only high level things are actually at stake because they're targeting your PC's goals for consequences, then you may not feel like ending the world is a suitable consequence to hang on a STR (athletics) check to climb a cliff. </p><p></p><p>Making sure that everyone is in the same space in understanding what's going to be at stake in play, and what's at stake in a given moment of play, is an important consideration for any game, RPGs notwithstanding.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8505009, member: 16814"] This is a good point of discussion. First, when you do play poker with absent your money stakes friends, you are still playing for stakes, they're just the lower stakes of bragging rights among friends and the like. The difference here isn't stakes vs no stakes, but rather what stakes are valued. You enjoy and are challenged sufficiently by very low stakes games, where it's just "hah, I bluffed you guys this hand!" level of play while your other two friend do not find these stakes sufficient for enjoyment. You have different thresholds of what's important in the game of poker and what should be at stake when playing. And this moves into RPGs seemlessly, in that different tables or even players at the same table have different things they value and are willing to stake in play. 5e works because the structure of the game establishes how contests are framed and resolved and also limiting what's can be at stake (ownership of your home is never at stake, for instance, but the "life" of your PC may be). Problems arise quite often at RPG tables when stakes become mismatched -- perhaps you think that only some hp are at stake when you investigate a trap, but the GM's idea of the trap is that it is instantly lethal so the actual stakes are your PC's life! If you fail and your PC dies instantly, then some bad feelings and personal conflict can definitely arise. But this goes to the small things as well. If the GM is running their game such that only high level things are actually at stake because they're targeting your PC's goals for consequences, then you may not feel like ending the world is a suitable consequence to hang on a STR (athletics) check to climb a cliff. Making sure that everyone is in the same space in understanding what's going to be at stake in play, and what's at stake in a given moment of play, is an important consideration for any game, RPGs notwithstanding. [/QUOTE]
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Roleplaying in D&D 5E: It’s How You Play the Game
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