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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8505112" data-attributes="member: 71699"><p>Who's DM here? Me or you? I assumed from the focus of your queries that what was at issue were the meaningful consequences. If you want me to go back up the stream and take on the part of player too, you have to tell me.</p><p></p><p></p><p>You said it's all the same cliffs. Take a look at the difficulty keywords I used. Where is DC 15 mentioned in the cases? Look, if your goal is to see if I can find meaning in cases you have artificially constructed to be meaningless, maybe the most accurate thing to say is that you've made horrible errors before I even got involved. Go back and sort those out.</p><p></p><p></p><p>Huh? You nitpick every detail and do your darndest to set up traps. What am I supposed to say? Oh yes, thank you. It turns out that I have conceded that point that I never conceded. This is a live thread, not prepared and checked through academic argument.</p><p></p><p></p><p>It is not, but I will confirm that there is likely no way on Heaven or Earth that you will understand that no progress is a nothingburger unless there are meaningful consequences. Don't say roll unless there are meaningful consequences.</p><p></p><p></p><p>Sure. "You must be ready to improvise and react to a changing situation." I prefer the middle path, but another option is ignoring the dice. Just narrate.</p><p></p><p>Again, I took these to be satisfactorily settled and we were only interrogating consequences. Someone mentioned moving goalposts...</p><p></p><p></p><p>You said there was a world ending ritual. Summoning Demogorgon fit the bill.</p><p></p><p></p><p>Seeing as the first two cases failed the easy check, the overhang was moot. And what about that trail to the east?</p><p></p><p>One option the player had was to use that rope. That would have been risky! Instead they tugged and dislodged it.</p><p></p><p></p><p>1. Failure at roll and let's mention the elephant in the room: Demogorgon's here. Player can still try and climb.</p><p></p><p>2. Failure at roll and let's mention the time pressure of the race for treasure. Player can retry but does something else instead. Still not clear why they ignored that trail.</p><p></p><p>3. Identical to others but no world-ending ritual or treasure chase.</p><p></p><p></p><p>That's on you. If those were at issue you needed to say.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8505112, member: 71699"] Who's DM here? Me or you? I assumed from the focus of your queries that what was at issue were the meaningful consequences. If you want me to go back up the stream and take on the part of player too, you have to tell me. You said it's all the same cliffs. Take a look at the difficulty keywords I used. Where is DC 15 mentioned in the cases? Look, if your goal is to see if I can find meaning in cases you have artificially constructed to be meaningless, maybe the most accurate thing to say is that you've made horrible errors before I even got involved. Go back and sort those out. Huh? You nitpick every detail and do your darndest to set up traps. What am I supposed to say? Oh yes, thank you. It turns out that I have conceded that point that I never conceded. This is a live thread, not prepared and checked through academic argument. It is not, but I will confirm that there is likely no way on Heaven or Earth that you will understand that no progress is a nothingburger unless there are meaningful consequences. Don't say roll unless there are meaningful consequences. Sure. "You must be ready to improvise and react to a changing situation." I prefer the middle path, but another option is ignoring the dice. Just narrate. Again, I took these to be satisfactorily settled and we were only interrogating consequences. Someone mentioned moving goalposts... You said there was a world ending ritual. Summoning Demogorgon fit the bill. Seeing as the first two cases failed the easy check, the overhang was moot. And what about that trail to the east? One option the player had was to use that rope. That would have been risky! Instead they tugged and dislodged it. 1. Failure at roll and let's mention the elephant in the room: Demogorgon's here. Player can still try and climb. 2. Failure at roll and let's mention the time pressure of the race for treasure. Player can retry but does something else instead. Still not clear why they ignored that trail. 3. Identical to others but no world-ending ritual or treasure chase. That's on you. If those were at issue you needed to say. [/QUOTE]
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