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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8505325" data-attributes="member: 71699"><p>Did you or did you not specify that the cliffs were always the same? I wrote their physical description once, because you said they were the same cliffs. Why would I need to write it three times in that case?</p><p></p><p></p><p>Maybe I overlooked the DC in the post I was directly responding to. Or do you mean that I was supposed to guess that you wanted a previous posts DCs to apply? I did not guess that.</p><p></p><p></p><p>The basic pattern mandates it. Reread PHB 6. Reread my post laying out 5e*.</p><p></p><p></p><p>The basic pattern mandates it. Reread PHB 6. Reread my post laying out 5e*.</p><p></p><p>(Henceforth I will cease trying to explain my meaning in different words, as you seem to regard that as moving the goalposts.)</p><p></p><p></p><p>The basic pattern mandates it. Reread PHB 6. Reread my post laying out 5e*.</p><p></p><p>Note: Where there is ambiguity, it is of your own devising. Narrate meaningfully. Use your power to author fiction that matters.</p><p></p><p></p><p>I moved, because you failed to understand. As demonstrated by your self-imposed "weak" correlation here.</p><p></p><p></p><p>I hoped to draw your attention to the centrality of narrating meaningful consequences. Now I see that you failed to make the connection.</p><p></p><p></p><p>If it adds nothing, then it [not rolling] is required by rules (that you choose to ignore or confuse yourself about.)</p><p></p><p></p><p>5e puts the work on DM. As written, the 5e rules create no mode of play without DM. Not 5e*, not any.</p><p></p><p></p><p>Great. You're starting to play 5e*. [Just "pretend" that the rules support you.]</p><p></p><p></p><p>Sounds great. Seems like you have an inner 5e* DM in there about to blossom.</p><p></p><p></p><p>Best? I believe 5e* is a great way to interpret the RAW based on simple fundamentals. It comes down to that one word - narrate. Narrate meaningfully, not meaninglessly.</p><p></p><p></p><p>For the nth time, it is not in conflict. Roll when there are meaningful consequences. If no-progress won't be meaningful, don't roll.</p><p></p><p></p><p>No. It requires us only to see that the Players Handbook is a handbook for players, and that the Dungeon Masters Guide is a guide for dungeon masters. That the section therein about Running the Game fills in details players don't need. Players don't decide when to call for checks. At the point they are rolling, we know already that there are meaningful consequences (else, they weren’t rolling.)</p><p></p><p></p><p>Logical? I missed that. I absolutely say it is well justified to interpret narrates as "say something meaningful."</p><p></p><p></p><p>Huh? What on Earth makes you believe you can beat Demogorgon? Climb up there and it's good night sweet prince.</p><p></p><p></p><p>This is your assumption. It is a matter I reflected on prior to penning my answer. Had you indeed climbed to the overhang, you had a hard check to make and a 10d6 drop on failing (and BTW, Demogorgon.) That is why I included the cliff description in the third case. To make that clear (not clear enough, evidently.) It's always the same cliff.</p><p></p><p></p><p>In 2 player had every opportunity to ignore the rope and guide and get back to climbing. I wanted to make available the insight that as DM, you can make it up on the fly if it successfully follows. If there hadn't been the time pressure, there was still the overhang.</p><p></p><p></p><p>We didn't roll in 3. That was left hanging.</p><p></p><p></p><p>Once again, I understood such set up to be not at issue. If it were, then I would have given you that setup. I genuinely thought you only wanted to see consequences. For the sake of focus on that I ignored that <em>your setup</em> was inadequate!</p><p></p><p></p><p>The basic pattern mandates it (be non-null.) Reread PHB 6. Reread my post laying out 5e*.</p><p></p><p></p><p>Yes, otherwise it is - as I have discovered it to be - a bait and switch.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8505325, member: 71699"] Did you or did you not specify that the cliffs were always the same? I wrote their physical description once, because you said they were the same cliffs. Why would I need to write it three times in that case? Maybe I overlooked the DC in the post I was directly responding to. Or do you mean that I was supposed to guess that you wanted a previous posts DCs to apply? I did not guess that. The basic pattern mandates it. Reread PHB 6. Reread my post laying out 5e*. The basic pattern mandates it. Reread PHB 6. Reread my post laying out 5e*. (Henceforth I will cease trying to explain my meaning in different words, as you seem to regard that as moving the goalposts.) The basic pattern mandates it. Reread PHB 6. Reread my post laying out 5e*. Note: Where there is ambiguity, it is of your own devising. Narrate meaningfully. Use your power to author fiction that matters. I moved, because you failed to understand. As demonstrated by your self-imposed "weak" correlation here. I hoped to draw your attention to the centrality of narrating meaningful consequences. Now I see that you failed to make the connection. If it adds nothing, then it [not rolling] is required by rules (that you choose to ignore or confuse yourself about.) 5e puts the work on DM. As written, the 5e rules create no mode of play without DM. Not 5e*, not any. Great. You're starting to play 5e*. [Just "pretend" that the rules support you.] Sounds great. Seems like you have an inner 5e* DM in there about to blossom. Best? I believe 5e* is a great way to interpret the RAW based on simple fundamentals. It comes down to that one word - narrate. Narrate meaningfully, not meaninglessly. For the nth time, it is not in conflict. Roll when there are meaningful consequences. If no-progress won't be meaningful, don't roll. No. It requires us only to see that the Players Handbook is a handbook for players, and that the Dungeon Masters Guide is a guide for dungeon masters. That the section therein about Running the Game fills in details players don't need. Players don't decide when to call for checks. At the point they are rolling, we know already that there are meaningful consequences (else, they weren’t rolling.) Logical? I missed that. I absolutely say it is well justified to interpret narrates as "say something meaningful." Huh? What on Earth makes you believe you can beat Demogorgon? Climb up there and it's good night sweet prince. This is your assumption. It is a matter I reflected on prior to penning my answer. Had you indeed climbed to the overhang, you had a hard check to make and a 10d6 drop on failing (and BTW, Demogorgon.) That is why I included the cliff description in the third case. To make that clear (not clear enough, evidently.) It's always the same cliff. In 2 player had every opportunity to ignore the rope and guide and get back to climbing. I wanted to make available the insight that as DM, you can make it up on the fly if it successfully follows. If there hadn't been the time pressure, there was still the overhang. We didn't roll in 3. That was left hanging. Once again, I understood such set up to be not at issue. If it were, then I would have given you that setup. I genuinely thought you only wanted to see consequences. For the sake of focus on that I ignored that [I]your setup[/I] was inadequate! The basic pattern mandates it (be non-null.) Reread PHB 6. Reread my post laying out 5e*. Yes, otherwise it is - as I have discovered it to be - a bait and switch. [/QUOTE]
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