Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8505590" data-attributes="member: 29398"><p>That's just it: failure isn't possible if the DM never says no.</p><p></p><p>Therefore, whenever failure is possible out should come the dice.</p><p></p><p>Well of course the players are going to agree nothing's at stake whenever they can as it's in their better interests to do so!</p><p></p><p>Situation: a burglary job that looks like it requires at least 5 different climbs (outer wall, in and out; house wall, in and out; slippery sloping roof) and a fair degree of stealth.</p><p></p><p>Hidden situation: the PCs have lucked out in that there's nobody home tonight, meaning that within reason they can get away with being fairly unstealthy.</p><p></p><p>The 15' outer wall is fairly easy on the outside and dirt simple on the inside; the only hazard is a low spiked fence along the top. The 30' house wall is tricky but manageable. The sloping roof is very hard because rain has made it slick.</p><p></p><p>The way I see it as a DM, regardless of the ease/difficulty of climb or the hidden fact that there's nobody home <em>each of those five climbs should be rolled for</em> simply due to the fact that a fall is likely going to hurt (i.e. ablate some h.p.) and that losing some hit points now could have consequences later either via use of healing resources or of not being at full pop if something goes wrong. There's also the question of how the PCs will react if someone falls noisily; sure there's nobody home, but the PCs don't know that and until they do (if ever) why not keep the tension high?</p><p></p><p>As a player, though, I'll happily agree if the DM says the outer wall doesn't need a roll in either direction and the house wall only needs one (to get up, getting down is automatic) because it's in my interests.</p><p></p><p>If I-as-player know my character can automatically succeed at something I'm going to do it far more often than if I-as-player know success isn't guaranteed (assuming the character has the same degree of knowledge in the fiction).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8505590, member: 29398"] That's just it: failure isn't possible if the DM never says no. Therefore, whenever failure is possible out should come the dice. Well of course the players are going to agree nothing's at stake whenever they can as it's in their better interests to do so! Situation: a burglary job that looks like it requires at least 5 different climbs (outer wall, in and out; house wall, in and out; slippery sloping roof) and a fair degree of stealth. Hidden situation: the PCs have lucked out in that there's nobody home tonight, meaning that within reason they can get away with being fairly unstealthy. The 15' outer wall is fairly easy on the outside and dirt simple on the inside; the only hazard is a low spiked fence along the top. The 30' house wall is tricky but manageable. The sloping roof is very hard because rain has made it slick. The way I see it as a DM, regardless of the ease/difficulty of climb or the hidden fact that there's nobody home [I]each of those five climbs should be rolled for[/I] simply due to the fact that a fall is likely going to hurt (i.e. ablate some h.p.) and that losing some hit points now could have consequences later either via use of healing resources or of not being at full pop if something goes wrong. There's also the question of how the PCs will react if someone falls noisily; sure there's nobody home, but the PCs don't know that and until they do (if ever) why not keep the tension high? As a player, though, I'll happily agree if the DM says the outer wall doesn't need a roll in either direction and the house wall only needs one (to get up, getting down is automatic) because it's in my interests. If I-as-player know my character can automatically succeed at something I'm going to do it far more often than if I-as-player know success isn't guaranteed (assuming the character has the same degree of knowledge in the fiction). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top