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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="clearstream" data-source="post: 8506407" data-attributes="member: 71699"><p>"<em>The first hundred feet are easy. The overhang will be very hard and you will be 100' up. What do you do?</em>" What is different about the cliffs in 1 and those in 3? Nothing. Per your specification these are the same cliffs. You said:</p><p></p><p></p><p></p><p>It was hard. I found a way.</p><p></p><p></p><p>Barring time, there is no cost for the easy section. But in 1, time cannot be barred.</p><p></p><p></p><p>This is a fair point. I have helped myself to an assumption that any reasonable DM of 5e* in case 3 will have worked with player to invoke that rule. Given time is not at issue, and there is no other cost for the easy section, I see that as the inevitably correct ruling</p><p></p><p></p><p>Correct other than that this isn't a problem, glaring or otherwise.</p><p></p><p></p><p></p><p>First failure is on easy slope, in 1.</p><p></p><p></p><p>I correctly apply the rules. That's all there is to it. [Well, more than that in all honesty. I came up with a way to structure the cliffs to make it all work out. I had an advantage as it was a structure I'd used before to good effect, in live 5e play.]</p></blockquote><p></p>
[QUOTE="clearstream, post: 8506407, member: 71699"] "[I]The first hundred feet are easy. The overhang will be very hard and you will be 100' up. What do you do?[/I]" What is different about the cliffs in 1 and those in 3? Nothing. Per your specification these are the same cliffs. You said: It was hard. I found a way. Barring time, there is no cost for the easy section. But in 1, time cannot be barred. This is a fair point. I have helped myself to an assumption that any reasonable DM of 5e* in case 3 will have worked with player to invoke that rule. Given time is not at issue, and there is no other cost for the easy section, I see that as the inevitably correct ruling Correct other than that this isn't a problem, glaring or otherwise. First failure is on easy slope, in 1. I correctly apply the rules. That's all there is to it. [Well, more than that in all honesty. I came up with a way to structure the cliffs to make it all work out. I had an advantage as it was a structure I'd used before to good effect, in live 5e play.] [/QUOTE]
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