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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="HammerMan" data-source="post: 8507904" data-attributes="member: 84112"><p>except you move the bar... I have not seen anyone say if it ISN'T in question they would roll... there is no need it just happens or doesn't.</p><p></p><p>"Can I jump to the moon" no... no check</p><p>"Can I walk across the room" yes... no check</p><p></p><p>"Can I pick this masterwork lock" DM CAN decide yes/no or can ask for a check... if it is a high level thief with master work or magic lock picks and expertise in it... most like Yes...no check, if it is someone that can't hit the DC on a nat 20 most likely No...no check... but what if it is someone with an okay check... they could make it on a 13+? Maybe then you let the dice determine since it is infact in question. </p><p></p><p></p><p></p><p>me neither... I can't imagin siting at a table where the dc to pick the lock is 23 and the guy with the +4 rolls 7, then 13, then 1, then 8, then 18(so close) then 14.... but I also can't imagine in real life watching someone fail to pick a lock 6 times in a row and thinking "7th times the charm"</p><p></p><p>I agree... and in my games (both as a PC and a DM) it would infuriate me... but it also isn't what we are talking about... if we had failed to pick a lock, we might try again (with some magic or help or another player try) but we would never sit there and try and try and try and try....</p><p></p><p>ditto... We would move on. </p><p></p><p>no it isn't... there is 0 chance to fail walking across a room. there is x% chance to fail to open the lock... I would argue the lower X is the more likely I am to say "okay just did it" but the higher it is the more likely I am to say to roll.</p><p></p><p>if you work for a big box store I can see that... if you own the company and are the salesman you can easily fall into negotiating. </p><p></p><p>is this becuse I said cure potion? we have just had alchmists and priests (non adventurers) making those for so long we don't think of them as magic shops.</p><p></p><p>okay I will bite... who do we blame for a fun game that we wrack up tons of coins/gems that never need to be spent?</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8507904, member: 84112"] except you move the bar... I have not seen anyone say if it ISN'T in question they would roll... there is no need it just happens or doesn't. "Can I jump to the moon" no... no check "Can I walk across the room" yes... no check "Can I pick this masterwork lock" DM CAN decide yes/no or can ask for a check... if it is a high level thief with master work or magic lock picks and expertise in it... most like Yes...no check, if it is someone that can't hit the DC on a nat 20 most likely No...no check... but what if it is someone with an okay check... they could make it on a 13+? Maybe then you let the dice determine since it is infact in question. me neither... I can't imagin siting at a table where the dc to pick the lock is 23 and the guy with the +4 rolls 7, then 13, then 1, then 8, then 18(so close) then 14.... but I also can't imagine in real life watching someone fail to pick a lock 6 times in a row and thinking "7th times the charm" I agree... and in my games (both as a PC and a DM) it would infuriate me... but it also isn't what we are talking about... if we had failed to pick a lock, we might try again (with some magic or help or another player try) but we would never sit there and try and try and try and try.... ditto... We would move on. no it isn't... there is 0 chance to fail walking across a room. there is x% chance to fail to open the lock... I would argue the lower X is the more likely I am to say "okay just did it" but the higher it is the more likely I am to say to roll. if you work for a big box store I can see that... if you own the company and are the salesman you can easily fall into negotiating. is this becuse I said cure potion? we have just had alchmists and priests (non adventurers) making those for so long we don't think of them as magic shops. okay I will bite... who do we blame for a fun game that we wrack up tons of coins/gems that never need to be spent? [/QUOTE]
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