Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8508073" data-attributes="member: 82106"><p>but inevitably you did find out. So nothing was at stake there. No risks were actually being taken, etc. In the end the GM told you, in some fashion, "this isn't an adventure anymore, it is just looting."</p><p></p><p>This is where we get into agenda. IMHO there is little chance that any narrative arising out of this activity is going to bear on the dramatic needs of the PCs or have any larger impact on their story. I have limited table time, I'd be much more apt to use it for something the participants find really interesting vs some 'grind'.</p><p></p><p>Sure, because something jumped them, or they had a time crunch, or there were an unknown number of equally inviting doors to try. In the end though, when it comes down to it, when there's nothing left to risk, they WILL get through that door. I mean, REALISTICALLY, no door can withstand limitless time and energy spent against it.</p><p></p><p>and eventually they will be back, again, does the order they get through them matter at this point?</p><p></p><p>Exactly, like force the door, or hammer out the lock, etc. I mean, I'm no burglar but I can think of easily a dozen ways to potentially approach getting through some random door in the real world. Most of those would work in D&D too.</p><p></p><p>Oh, perhaps, but at some point it will become apparent that said enemies are non-existent.</p><p></p><p>I mean, 100 is really hyperbole, but it could easily eat up really significant table time to do all this pointless rolling of dice.</p><p></p><p>And this is really the key here, IMHO, in my 'model' of playing this sort of game, this kind of thing is a waste of valuable time. The best case scenario I can think of is some amusing anecdote arises about being frustrated about the stubborness of a door and the goofy response to that. No monsters are going to show up, nothing, definitionally! So why not just say "OK, after some fairly tedious and exhausting labor, you break into the three remaining rooms and find X, Y, and Z." Then we can go on to the Vault of the Flying Pixie Monsters and have More Fun(tm). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8508073, member: 82106"] but inevitably you did find out. So nothing was at stake there. No risks were actually being taken, etc. In the end the GM told you, in some fashion, "this isn't an adventure anymore, it is just looting." This is where we get into agenda. IMHO there is little chance that any narrative arising out of this activity is going to bear on the dramatic needs of the PCs or have any larger impact on their story. I have limited table time, I'd be much more apt to use it for something the participants find really interesting vs some 'grind'. Sure, because something jumped them, or they had a time crunch, or there were an unknown number of equally inviting doors to try. In the end though, when it comes down to it, when there's nothing left to risk, they WILL get through that door. I mean, REALISTICALLY, no door can withstand limitless time and energy spent against it. and eventually they will be back, again, does the order they get through them matter at this point? Exactly, like force the door, or hammer out the lock, etc. I mean, I'm no burglar but I can think of easily a dozen ways to potentially approach getting through some random door in the real world. Most of those would work in D&D too. Oh, perhaps, but at some point it will become apparent that said enemies are non-existent. I mean, 100 is really hyperbole, but it could easily eat up really significant table time to do all this pointless rolling of dice. And this is really the key here, IMHO, in my 'model' of playing this sort of game, this kind of thing is a waste of valuable time. The best case scenario I can think of is some amusing anecdote arises about being frustrated about the stubborness of a door and the goofy response to that. No monsters are going to show up, nothing, definitionally! So why not just say "OK, after some fairly tedious and exhausting labor, you break into the three remaining rooms and find X, Y, and Z." Then we can go on to the Vault of the Flying Pixie Monsters and have More Fun(tm). ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Roleplaying in D&D 5E: It’s How You Play the Game
Top