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Roleplaying in D&D 5E: It’s How You Play the Game
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<blockquote data-quote="HammerMan" data-source="post: 8508586" data-attributes="member: 84112"><p>correct, and even if she told us that OUT of game we most likely (and for us shouldn't) change how our characters react.</p><p></p><p>no... she didn't. We finished the dungeon and realized that there were no more doors, and the last one had the person we were there to rescue...</p><p></p><p>if my character doesn't know I have an hour to try and try but I the player do, I don't want to just say "I take the hour I don't know I have" </p><p></p><p>and short of us being somewhere super safe (like our own base) it just wont.</p><p></p><p>have you never left a door unopened in a dungeon? ever?</p><p></p><p>well in my example none of the locks stopped us... but if the two that had ended up having treasure in them DID stop us and we got the person we were there to rescue we would NOT have gone back to the other doors. Now if we opened a treasure door and both the other treasure door and the rescue target door were not unlockable we would have tried a different way into one (until we found prisnior) </p><p></p><p>and we are back to how important is this door to get through... I am starting to think you have never left a dungeon not fully explored.</p><p></p><p>only if you waste time and make noise assuming that there are none... it is entirely possible to get into and out of an Orc outpost not knowing if there are more orcs in there even if you meet your objective.</p><p></p><p>okay but again who would make 10?</p><p></p><p>playing the game doesn't seem to me to be a waste of time</p><p></p><p>no best is you can't get through it you move on and try to meet your objective.</p><p></p><p>because maybe you DON'T...</p><p></p><p>I have had treasure hidden, or locked, or guarded that PCs didn't get because they could not find/unlock it or just left dungeon before getting to it...</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8508586, member: 84112"] correct, and even if she told us that OUT of game we most likely (and for us shouldn't) change how our characters react. no... she didn't. We finished the dungeon and realized that there were no more doors, and the last one had the person we were there to rescue... if my character doesn't know I have an hour to try and try but I the player do, I don't want to just say "I take the hour I don't know I have" and short of us being somewhere super safe (like our own base) it just wont. have you never left a door unopened in a dungeon? ever? well in my example none of the locks stopped us... but if the two that had ended up having treasure in them DID stop us and we got the person we were there to rescue we would NOT have gone back to the other doors. Now if we opened a treasure door and both the other treasure door and the rescue target door were not unlockable we would have tried a different way into one (until we found prisnior) and we are back to how important is this door to get through... I am starting to think you have never left a dungeon not fully explored. only if you waste time and make noise assuming that there are none... it is entirely possible to get into and out of an Orc outpost not knowing if there are more orcs in there even if you meet your objective. okay but again who would make 10? playing the game doesn't seem to me to be a waste of time no best is you can't get through it you move on and try to meet your objective. because maybe you DON'T... I have had treasure hidden, or locked, or guarded that PCs didn't get because they could not find/unlock it or just left dungeon before getting to it... [/QUOTE]
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